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# apex
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APEX Legends / R5 Local Engine Server research
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* detours-based Visual Studio project for hooking the game engine
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## r5dev
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to use the vs project / engine hooking, here are some basic instructions
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1. build the solution
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* or get the binaries from the `v0.1-alpha.zip` on the releases page of this repo
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2. copy `r5dev.dll` and `r5launcher.exe` to the apex game folder
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3. copy the unpacked version of `r5apex.exe` over the original in your game folder
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4. run `r5launcher.exe`
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the game will pop a debug terminal, that will forward your commands directly to the in-game source console backend. SQVM prints are also enabled, and the hooks will attempt to load game vscripts out of `platform\` relative from the game executable before falling back to the in-memory VPK structures.
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In the future we should probably look over the source engine GameDLL/Engine interfaces (IVEngineServer, IVEngineClient) etc.
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