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Update cmodel_bsp.cpp
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@ -57,9 +57,7 @@ void Mod_GetAllInstalledMaps()
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FOR_EACH_VEC(fileList, i)
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{
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const CUtlString& filePath = fileList[i];
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const char* pFilePath = filePath.Get();
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const char* pFileName = strrchr(pFilePath, '/')+1;
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const char* pFileName = strrchr(filePath.Get(), '/')+1;
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// Should always point right in front of the last
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// slash, as the files are loaded from 'vpk/'.
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