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mirror of https://github.com/Mauler125/r5sdk.git synced 2025-02-09 19:15:03 +01:00

Remove 'cdll_engine_int' from dedicated

No longer required.
This commit is contained in:
Kawe Mazidjatari 2023-02-05 19:19:03 +01:00
parent 87ff71675b
commit dc10b2305a
4 changed files with 4 additions and 23 deletions

@ -48,8 +48,8 @@
#include "vgui/vgui_fpspanel.h"
#include "vguimatsurface/MatSystemSurface.h"
#include "client/vengineclient_impl.h"
#endif // !DEDICATED
#include "client/cdll_engine_int.h"
#endif // !DEDICATED
#ifndef CLIENT_DLL
#include "engine/server/server.h"
#include "server/persistence.h"
@ -450,9 +450,8 @@ void DetourRegister() // Register detour classes to be searched and hooked.
// Client
REGISTER(HVEngineClient);
#endif // !DEDICATED
REGISTER(VDll_Engine_Int);
#endif // !DEDICATED
#ifndef CLIENT_DLL

@ -17,16 +17,14 @@
#include "engine/sys_engine.h"
#include "engine/sys_dll2.h"
#include "engine/host_cmd.h"
#include "engine/enginetrace.h"
#include "engine/server/sv_main.h"
#ifndef CLIENT_DLL
#include "server/vengineserver_impl.h"
#endif // !CLIENT_DLL
#include "client/cdll_engine_int.h"
#include "engine/enginetrace.h"
#ifndef CLIENT_DLL
#include "game/server/gameinterface.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "client/cdll_engine_int.h"
#include "game/client/cliententitylist.h"
#include "gameui/IConsole.h"
#include "windows/id3dx.h"
@ -104,11 +102,6 @@ bool CModAppSystemGroup::Create(CModAppSystemGroup* pModAppSystemGroup)
{
cv->EnableDevCvars();
}
if (pModAppSystemGroup->IsServerOnly())
{
*g_pHLClient = nullptr;
*gHLClient = nullptr;
}
g_FrameTasks.push_back(std::move(g_TaskScheduler));
g_bAppSystemInit = true;

@ -126,7 +126,6 @@
<ItemGroup>
<ClInclude Include="..\appframework\engine_launcher_api.h" />
<ClInclude Include="..\bsplib\bsplib.h" />
<ClInclude Include="..\client\cdll_engine_int.h" />
<ClInclude Include="..\common\igameserverdata.h" />
<ClInclude Include="..\common\netmessages.h" />
<ClInclude Include="..\common\opcodes.h" />
@ -524,7 +523,6 @@
<ItemGroup>
<ClCompile Include="..\bonesetup\bone_utils.cpp" />
<ClCompile Include="..\bsplib\bsplib.cpp" />
<ClCompile Include="..\client\cdll_engine_int.cpp" />
<ClCompile Include="..\common\netmessages.cpp" />
<ClCompile Include="..\common\opcodes.cpp" />
<ClCompile Include="..\core\dllmain.cpp" />

@ -4,9 +4,6 @@
<Filter Include="sdk">
<UniqueIdentifier>{f97c7e9b-cc5e-4ec1-8c2a-19cf941b5c90}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\client">
<UniqueIdentifier>{c9b133cf-3943-49c9-abb0-c6f9e83a696c}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\common">
<UniqueIdentifier>{f280958c-f362-4918-a1f3-ca66f4bf1ec6}</UniqueIdentifier>
</Filter>
@ -660,9 +657,6 @@
<ClInclude Include="..\networksystem\pylon.h">
<Filter>sdk\networksystem</Filter>
</ClInclude>
<ClInclude Include="..\client\cdll_engine_int.h">
<Filter>sdk\client</Filter>
</ClInclude>
<ClInclude Include="..\game\server\fairfight_impl.h">
<Filter>sdk\game\server</Filter>
</ClInclude>
@ -1754,9 +1748,6 @@
<ClCompile Include="..\game\server\baseentity.cpp">
<Filter>sdk\game\server</Filter>
</ClCompile>
<ClCompile Include="..\client\cdll_engine_int.cpp">
<Filter>sdk\client</Filter>
</ClCompile>
<ClCompile Include="..\common\netmessages.cpp">
<Filter>sdk\common</Filter>
</ClCompile>