mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Remove 'cdll_engine_int' from dedicated
No longer required.
This commit is contained in:
parent
87ff71675b
commit
dc10b2305a
r5dev
@ -48,8 +48,8 @@
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#include "vgui/vgui_fpspanel.h"
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#include "vguimatsurface/MatSystemSurface.h"
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#include "client/vengineclient_impl.h"
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#endif // !DEDICATED
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#include "client/cdll_engine_int.h"
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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#include "engine/server/server.h"
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#include "server/persistence.h"
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@ -450,9 +450,8 @@ void DetourRegister() // Register detour classes to be searched and hooked.
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// Client
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REGISTER(HVEngineClient);
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#endif // !DEDICATED
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REGISTER(VDll_Engine_Int);
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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@ -17,16 +17,14 @@
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#include "engine/sys_engine.h"
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#include "engine/sys_dll2.h"
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#include "engine/host_cmd.h"
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#include "engine/enginetrace.h"
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#include "engine/server/sv_main.h"
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#ifndef CLIENT_DLL
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#include "server/vengineserver_impl.h"
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#endif // !CLIENT_DLL
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#include "client/cdll_engine_int.h"
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#include "engine/enginetrace.h"
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#ifndef CLIENT_DLL
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#include "game/server/gameinterface.h"
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#include "client/cdll_engine_int.h"
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#include "game/client/cliententitylist.h"
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#include "gameui/IConsole.h"
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#include "windows/id3dx.h"
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@ -104,11 +102,6 @@ bool CModAppSystemGroup::Create(CModAppSystemGroup* pModAppSystemGroup)
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{
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cv->EnableDevCvars();
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}
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if (pModAppSystemGroup->IsServerOnly())
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{
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*g_pHLClient = nullptr;
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*gHLClient = nullptr;
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}
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g_FrameTasks.push_back(std::move(g_TaskScheduler));
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g_bAppSystemInit = true;
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@ -126,7 +126,6 @@
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<ItemGroup>
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<ClInclude Include="..\appframework\engine_launcher_api.h" />
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<ClInclude Include="..\bsplib\bsplib.h" />
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<ClInclude Include="..\client\cdll_engine_int.h" />
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<ClInclude Include="..\common\igameserverdata.h" />
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<ClInclude Include="..\common\netmessages.h" />
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<ClInclude Include="..\common\opcodes.h" />
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@ -524,7 +523,6 @@
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<ItemGroup>
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<ClCompile Include="..\bonesetup\bone_utils.cpp" />
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<ClCompile Include="..\bsplib\bsplib.cpp" />
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<ClCompile Include="..\client\cdll_engine_int.cpp" />
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<ClCompile Include="..\common\netmessages.cpp" />
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<ClCompile Include="..\common\opcodes.cpp" />
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<ClCompile Include="..\core\dllmain.cpp" />
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@ -4,9 +4,6 @@
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<Filter Include="sdk">
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<UniqueIdentifier>{f97c7e9b-cc5e-4ec1-8c2a-19cf941b5c90}</UniqueIdentifier>
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</Filter>
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<Filter Include="sdk\client">
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<UniqueIdentifier>{c9b133cf-3943-49c9-abb0-c6f9e83a696c}</UniqueIdentifier>
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</Filter>
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<Filter Include="sdk\common">
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<UniqueIdentifier>{f280958c-f362-4918-a1f3-ca66f4bf1ec6}</UniqueIdentifier>
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</Filter>
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@ -660,9 +657,6 @@
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<ClInclude Include="..\networksystem\pylon.h">
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<Filter>sdk\networksystem</Filter>
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</ClInclude>
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<ClInclude Include="..\client\cdll_engine_int.h">
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<Filter>sdk\client</Filter>
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</ClInclude>
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<ClInclude Include="..\game\server\fairfight_impl.h">
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<Filter>sdk\game\server</Filter>
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</ClInclude>
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@ -1754,9 +1748,6 @@
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<ClCompile Include="..\game\server\baseentity.cpp">
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<Filter>sdk\game\server</Filter>
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</ClCompile>
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<ClCompile Include="..\client\cdll_engine_int.cpp">
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<Filter>sdk\client</Filter>
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</ClCompile>
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<ClCompile Include="..\common\netmessages.cpp">
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<Filter>sdk\common</Filter>
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</ClCompile>
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