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Engine: use NucleusID_t type for CClient
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@ -67,7 +67,7 @@ public:
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inline int64_t GetTeamNum() const { return m_iTeamNum; }
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inline int64_t GetTeamNum() const { return m_iTeamNum; }
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inline edict_t GetHandle(void) const { return m_nHandle; }
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inline edict_t GetHandle(void) const { return m_nHandle; }
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inline int GetUserID(void) const { return m_nUserID; }
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inline int GetUserID(void) const { return m_nUserID; }
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inline uint64_t GetNucleusID(void) const { return m_nNucleusID; }
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inline NucleusID_t GetNucleusID(void) const { return m_nNucleusID; }
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inline SIGNONSTATE GetSignonState(void) const { return m_nSignonState; }
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inline SIGNONSTATE GetSignonState(void) const { return m_nSignonState; }
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inline PERSISTENCE GetPersistenceState(void) const { return m_nPersistenceState; }
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inline PERSISTENCE GetPersistenceState(void) const { return m_nPersistenceState; }
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@ -84,7 +84,7 @@ public:
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inline void SetHandle(edict_t nHandle) { m_nHandle = nHandle; }
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inline void SetHandle(edict_t nHandle) { m_nHandle = nHandle; }
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inline void SetUserID(uint32_t nUserID) { m_nUserID = nUserID; }
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inline void SetUserID(uint32_t nUserID) { m_nUserID = nUserID; }
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inline void SetNucleusID(uint64_t nNucleusID) { m_nNucleusID = nNucleusID; }
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inline void SetNucleusID(NucleusID_t nNucleusID) { m_nNucleusID = nNucleusID; }
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inline void SetSignonState(SIGNONSTATE nSignonState) { m_nSignonState = nSignonState; }
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inline void SetSignonState(SIGNONSTATE nSignonState) { m_nSignonState = nSignonState; }
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inline void SetPersistenceState(PERSISTENCE nPersistenceState) { m_nPersistenceState = nPersistenceState; }
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inline void SetPersistenceState(PERSISTENCE nPersistenceState) { m_nPersistenceState = nPersistenceState; }
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@ -180,7 +180,7 @@ private:
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char pad_03A8[8];
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char pad_03A8[8];
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SIGNONSTATE m_nSignonState;
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SIGNONSTATE m_nSignonState;
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int unk0;
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int unk0;
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uint64_t m_nNucleusID;
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NucleusID_t m_nNucleusID;
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int unk1;
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int unk1;
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int unk2;
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int unk2;
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int m_nDeltaTick;
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int m_nDeltaTick;
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