From de6aab72527dcf192aa815b1a4b53f62197a7806 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Tue, 26 Jul 2022 02:34:22 +0200 Subject: [PATCH] Change default spdlog pattern Log 0.000 as process time, as this begins to start when the engine is initialized (Plat_FloatTime()). --- r5dev/core/logdef.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/r5dev/core/logdef.cpp b/r5dev/core/logdef.cpp index 80711942..077f426b 100644 --- a/r5dev/core/logdef.cpp +++ b/r5dev/core/logdef.cpp @@ -20,7 +20,7 @@ void SpdLog_Init(void) { auto iconsole = std::make_shared("game_console", g_spd_sys_p_ostream_sink); spdlog::register_logger(iconsole); // in-game console logger. - iconsole->set_pattern("[%S.%e] %v"); + iconsole->set_pattern("[0.000] %v"); iconsole->set_level(spdlog::level::trace); } @@ -33,10 +33,10 @@ void SpdLog_Init(void) // Determine if user wants ansi-color logging in the terminal. if (strstr(g_svCmdLine.c_str(), "-ansiclr")) { - wconsole->set_pattern("[%S.%e] %v\u001b[0m"); + wconsole->set_pattern("[0.000] %v\u001b[0m"); g_bSpdLog_UseAnsiClr = true; } - else { wconsole->set_pattern("[%S.%e] %v"); } + else { wconsole->set_pattern("[0.000] %v"); } wconsole->set_level(spdlog::level::trace); spdlog::set_default_logger(wconsole); // Set as default. }