diff --git a/src/game/server/player_command.cpp b/src/game/server/player_command.cpp index b91c34c5..cf40bc61 100644 --- a/src/game/server/player_command.cpp +++ b/src/game/server/player_command.cpp @@ -25,8 +25,6 @@ CPlayerMove::CPlayerMove(void) void CPlayerMove::StaticRunCommand(CPlayerMove* thisp, CPlayer* player, CUserCmd* ucmd, IMoveHelper* moveHelper) { CClientExtended* const cle = g_pServer->GetClientExtended(player->GetEdict() - 1); - - const float playerCurTime = (player->m_lastUCmdSimulationRemainderTime * TICK_INTERVAL) + player->m_totalExtraClientCmdTimeAttempted; float playerFrameTime; // Always default to clamped UserCmd frame time if this cvar is set