From ded6d06eb1b5cab5abc75f8686d5c13dbfd9ccd1 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Tue, 16 Apr 2024 02:10:08 +0200 Subject: [PATCH] Server: removed unreferenced local variable Unused variable as current time calculation ended up being unnecessary, removed to suppress compiler warning. --- src/game/server/player_command.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/game/server/player_command.cpp b/src/game/server/player_command.cpp index b91c34c5..cf40bc61 100644 --- a/src/game/server/player_command.cpp +++ b/src/game/server/player_command.cpp @@ -25,8 +25,6 @@ CPlayerMove::CPlayerMove(void) void CPlayerMove::StaticRunCommand(CPlayerMove* thisp, CPlayer* player, CUserCmd* ucmd, IMoveHelper* moveHelper) { CClientExtended* const cle = g_pServer->GetClientExtended(player->GetEdict() - 1); - - const float playerCurTime = (player->m_lastUCmdSimulationRemainderTime * TICK_INTERVAL) + player->m_totalExtraClientCmdTimeAttempted; float playerFrameTime; // Always default to clamped UserCmd frame time if this cvar is set