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SDK launcher defines cleanup
Some of its defines were located in the 'launcher' library directory, but it only contained defines for the SDK launcher, this has been moved to 'sdklauncher_const.h'. Also renamed the 'launcher_pch.h' PCH to 'sdklauncher_pch.h' to avoid confusion with 'launcher' and 'sdklauncher'.
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@ -6,7 +6,6 @@ start_sources()
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add_sources( SOURCE_GROUP "Runtime"
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add_sources( SOURCE_GROUP "Runtime"
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"launcher.cpp"
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"launcher.cpp"
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"launcher.h"
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"launcher.h"
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"launcherdefs.h"
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"prx.cpp"
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"prx.cpp"
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"prx.h"
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"prx.h"
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)
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)
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@ -1,7 +0,0 @@
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#pragma once
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// Change this each time the settings format has changed.
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#define SDK_LAUNCHER_VERSION 1
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// Uncomment this line to compile the launcher for dedicated server builds.
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//#define DEDI_LAUNCHER
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@ -32,7 +32,7 @@ target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"SDKLAUNCHER"
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"SDKLAUNCHER"
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)
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)
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target_precompile_headers( ${PROJECT_NAME} PRIVATE
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target_precompile_headers( ${PROJECT_NAME} PRIVATE
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"launcher_pch.h"
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"sdklauncher_pch.h"
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)
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)
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"tier0"
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"tier0"
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@ -3,7 +3,6 @@
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// Purpose: Launcher user interface implementation.
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// Purpose: Launcher user interface implementation.
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//
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//
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//=============================================================================//
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//=============================================================================//
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#include "launcher_pch.h"
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#include "basepanel.h"
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#include "basepanel.h"
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#include "sdklauncher.h"
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#include "sdklauncher.h"
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#include "mathlib/bits.h"
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#include "mathlib/bits.h"
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@ -1,5 +1,4 @@
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#pragma once
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#pragma once
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#include "sdklauncher_const.h"
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struct LogList_t
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struct LogList_t
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{
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{
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@ -3,7 +3,6 @@
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// Purpose: SDK launcher implementation.
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// Purpose: SDK launcher implementation.
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//
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//
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//=============================================================================//
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//=============================================================================//
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#include "launcher_pch.h"
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#include "tier0/binstream.h"
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#include "tier0/binstream.h"
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#include "basepanel.h"
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#include "basepanel.h"
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#include "sdklauncher.h"
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#include "sdklauncher.h"
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@ -1,5 +1,11 @@
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#pragma once
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#pragma once
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// Change this each time the settings format has changed.
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#define SDK_LAUNCHER_VERSION 1
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// Uncomment this line to compile the launcher for dedicated server builds.
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//#define DEDI_LAUNCHER
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#define GAME_CFG_PATH "platform\\cfg\\system\\"
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#define GAME_CFG_PATH "platform\\cfg\\system\\"
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#define DEFAULT_WINDOW_CLASS_NAME "Respawn001"
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#define DEFAULT_WINDOW_CLASS_NAME "Respawn001"
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#define LAUNCHER_SETTING_FILE "launcher.vdf"
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#define LAUNCHER_SETTING_FILE "launcher.vdf"
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@ -15,4 +15,4 @@
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#include "thirdparty/cppnet/cppkore/UIXRadioButton.h"
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#include "thirdparty/cppnet/cppkore/UIXRadioButton.h"
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#include "thirdparty/cppnet/cppkore/KoreTheme.h"
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#include "thirdparty/cppnet/cppkore/KoreTheme.h"
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#include "launcher/launcherdefs.h"
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#include "sdklauncher/sdklauncher_const.h"
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@ -2,7 +2,7 @@
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// Microsoft Visual C++ generated include file.
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// Microsoft Visual C++ generated include file.
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// Used by r5launch.rc
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// Used by r5launch.rc
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//
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//
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#include "../launcher/launcherdefs.h"
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#include "sdklauncher_const.h"
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#define IDI_ICON1 101
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#define IDI_ICON1 101
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// Next default values for new objects
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// Next default values for new objects
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