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Public: mark BSP lumps required by the server
The server needs these lumps in order to work. Any other lump not marked as SV should not be packaged into server VPK's as this will increase the install size (the server never parses them, as it doesn't need to render light maps for example).
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@ -12,10 +12,10 @@
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enum
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{
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LUMP_ENTITIES = 0x0000,
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LUMP_PLANES = 0x0001,
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LUMP_TEXTURE_DATA = 0x0002,
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LUMP_VERTICES = 0x0003,
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LUMP_ENTITIES = 0x0000, // SV
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LUMP_PLANES = 0x0001, // SV
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LUMP_TEXTURE_DATA = 0x0002, // SV
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LUMP_VERTICES = 0x0003, // SV
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LUMP_LIGHTPROBE_PARENT_INFOS = 0x0004,
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LUMP_SHADOW_ENVIRONMENTS = 0x0005,
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LUMP_UNUSED_6 = 0x0006,
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@ -26,17 +26,17 @@ enum
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LUMP_UNUSED_11 = 0x000B,
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LUMP_UNUSED_12 = 0x000C,
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LUMP_UNUSED_13 = 0x000D,
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LUMP_MODELS = 0x000E,
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LUMP_SURFACE_NAMES = 0x000F,
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LUMP_CONTENTS_MASKS = 0x0010,
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LUMP_SURFACE_PROPERTIES = 0x0011,
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LUMP_BVH_NODES = 0x0012,
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LUMP_BVH_LEAF_DATA = 0x0013,
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LUMP_PACKED_VERTICES = 0x0014,
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LUMP_MODELS = 0x000E, // SV
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LUMP_SURFACE_NAMES = 0x000F, // SV
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LUMP_CONTENTS_MASKS = 0x0010, // SV
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LUMP_SURFACE_PROPERTIES = 0x0011, // SV
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LUMP_BVH_NODES = 0x0012, // SV
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LUMP_BVH_LEAF_DATA = 0x0013, // SV
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LUMP_PACKED_VERTICES = 0x0014, // SV
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LUMP_UNUSED_21 = 0x0015,
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LUMP_UNUSED_22 = 0x0016,
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LUMP_UNUSED_23 = 0x0017,
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LUMP_ENTITY_PARTITIONS = 0x0018,
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LUMP_ENTITY_PARTITIONS = 0x0018, // SV
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LUMP_UNUSED_25 = 0x0019,
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LUMP_UNUSED_26 = 0x001A,
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LUMP_UNUSED_27 = 0x001B,
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@ -49,8 +49,8 @@ enum
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LUMP_UNUSED_34 = 0x0022,
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// The game lump is a method of adding game-specific lumps.
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LUMP_GAME_LUMP = 0x0023,
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LUMP_LEAF_WATER_DATA = 0x0024, // see 'Mod_LoadLeafs'
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LUMP_GAME_LUMP = 0x0023, // SV
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LUMP_LEAF_WATER_DATA = 0x0024, // SV // see 'Mod_LoadLeafs'
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LUMP_UNKNOWN_37 = 0x0025, // connected to VIS lumps
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LUMP_UNKNOWN_38 = 0x0026, // connected to CSM lumps
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LUMP_UNKNOWN_39 = 0x0027, // connected to VIS lumps
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@ -58,7 +58,7 @@ enum
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// A pak file can be embedded in a .bsp now, and the file system will search the pak
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// file first for any referenced names, before deferring to the game directory
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// file system/pak files and finally the base directory file system/pak files.
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LUMP_PAKFILE = 0x0028,
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LUMP_PAKFILE = 0x0028, // SV
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LUMP_UNUSED_41 = 0x0029,
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// A map can have a number of cubemap entities in it which cause cubemap renders
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@ -75,8 +75,8 @@ enum
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LUMP_UNUSED_51 = 0x0033,
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LUMP_UNUSED_52 = 0x0034,
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LUMP_UNUSED_53 = 0x0035,
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LUMP_WORLD_LIGHTS = 0x0036,
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LUMP_WORLD_LIGHT_PARENT_INFOS = 0x0037,
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LUMP_WORLD_LIGHTS = 0x0036, // SV
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LUMP_WORLD_LIGHT_PARENT_INFOS = 0x0037, // SV
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LUMP_UNUSED_56 = 0x0038,
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LUMP_UNUSED_57 = 0x0039,
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LUMP_UNUSED_58 = 0x003A,
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@ -101,12 +101,12 @@ enum
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LUMP_VERTEX_RESERVED_6 = 0x004D,
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LUMP_VERTEX_RESERVED_7 = 0x004E,
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LUMP_MESH_INDICES = 0x004F,
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LUMP_MESHES = 0x0050,
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LUMP_MESHES = 0x0050, // SV
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LUMP_MESH_BOUNDS = 0x0051,
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LUMP_MATERIAL_SORT = 0x0052,
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LUMP_MATERIAL_SORT = 0x0052, // SV
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LUMP_LIGHTMAP_HEADERS = 0x0053,
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LUMP_UNUSED_84 = 0x0054,
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LUMP_TWEAK_LIGHTS = 0x0055,
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LUMP_TWEAK_LIGHTS = 0x0055, // SV
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LUMP_UNUSED_86 = 0x0056,
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LUMP_UNUSED_87 = 0x0057,
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LUMP_UNUSED_88 = 0x0058,
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@ -127,7 +127,7 @@ enum
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LUMP_LIGHTPROBE_TREE = 0x0067,
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LUMP_LIGHTPROBE_REFERENCES = 0x0068,
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LUMP_LIGHTMAP_DATA_REAL_TIME_LIGHTS = 0x0069,
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LUMP_CELL_BSP_NODES = 0x006A,
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LUMP_CELL_BSP_NODES = 0x006A, // SV
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LUMP_CELLS = 0x006B,
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LUMP_PORTALS = 0x006C,
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LUMP_PORTAL_VERTICES = 0x006D,
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@ -144,7 +144,7 @@ enum
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LUMP_OBJ_REFERENCES = 0x0078,
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LUMP_OBJ_REFERENCE_BOUNDS = 0x0079,
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LUMP_LIGHTMAP_DATA_RTL_PAGE = 0x007A,
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LUMP_LEVEL_INFO = 0x007B,
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LUMP_LEVEL_INFO = 0x007B, // SV
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LUMP_SHADOW_MESH_OPAQUE_VERTICES = 0x007C,
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LUMP_SHADOW_MESH_ALPHA_VERTICES = 0x007D,
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LUMP_SHADOW_MESH_INDICES = 0x007E,
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