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Recast: fix typo in API documentation
Portal align can also be 0.5 but not higher.
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@ -676,7 +676,7 @@ struct dtTraverseLinkConnectParams
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void* userData; ///< The user defined data that will be provided to all callbacks, for example: your editor's class instance.
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float minEdgeOverlap; ///< The minimum amount of projection overlap required between the 2 edges before they are considered overlapping. [Unit: wu]
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float maxPortalAlign; ///< The maximum amount of portal alignment the system will apply. [Limit: 0 >= align < 0.5]
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float maxPortalAlign; ///< The maximum amount of portal alignment the system will apply. [Limit: 0 >= align <= 0.5]
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bool linkToNeighbor; ///< Whether to link to polygons in neighboring tiles. Limits linkage to internal polygons if false.
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};
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