NetworkSystem: update function documentation

This commit is contained in:
Kawe Mazidjatari 2025-02-07 21:39:22 +01:00
parent 18e71086b6
commit e27fc72e25

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@ -48,7 +48,8 @@ static bool GetServerListingFromJSON(const rapidjson::Value& value, NetGameServe
//-----------------------------------------------------------------------------
// Purpose: gets a vector of hosted servers.
// Input : &outMessage -
// Input : &outServerList -
// &outMessage -
// Output : true on success, false on failure.
//-----------------------------------------------------------------------------
bool CPylon::GetServerList(vector<NetGameServer_t>& outServerList, string& outMessage) const
@ -156,6 +157,7 @@ bool CPylon::GetServerByToken(NetGameServer_t& outGameServer,
// Purpose: Sends host server POST request.
// Input : &outMessage -
// &outToken -
// &outHostIp -
// &netGameServer -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
@ -296,6 +298,7 @@ bool CPylon::GetBannedList(const CBanSystem::BannedList_t& inBannedVec, CBanSyst
// Purpose: Checks if client is banned on the comp server.
// Input : &ipAddress -
// nucleusId -
// &personaName -
// &outReason - <- contains banned reason if any.
// Output : True if banned, false if not banned.
//-----------------------------------------------------------------------------