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Update SDK version
Breaking changes where made.
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@ -134,7 +134,7 @@
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#endif // Max BSP file name len.
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#define MAX_MAP_NAME 64
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#define SDK_VERSION "VGameSDK001" // Increment this with every /breaking/ SDK change (i.e. security/backend changes breaking compatibility).
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#define SDK_VERSION "VGameSDK002" // Increment this with every /breaking/ SDK change (i.e. security/backend changes breaking compatibility).
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#define SDK_ARRAYSIZE(arr) ((sizeof(arr) / sizeof(*arr))) // Name due to IMGUI implementation and NT implementation that we shouldn't share across everywhere.
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#ifndef DEDICATED
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