diff --git a/r5dev/rtech/rtech_game.cpp b/r5dev/rtech/rtech_game.cpp index dff37905..623c80b1 100644 --- a/r5dev/rtech/rtech_game.cpp +++ b/r5dev/rtech/rtech_game.cpp @@ -31,7 +31,7 @@ RPakHandle_t CPakFile::AsyncLoad(const char* szPakFileName, uintptr_t pMalloc, i static const char* szReplacement = "common_empty.rpak"; // Returning -1 (invalid handle) triggers engine error, call is inline. // Replacing the ui.rpak file here with a stub to avoid having to patch. - Warning(eDLL_T::RTECH, "Replacing '%s' with '%s'\n", szPakFileName, szReplacement); + DevMsg(eDLL_T::RTECH, "Loading pak file: '%s' for '%s'\n", szReplacement, szPakFileName); return pakHandle = CPakFile_AsyncLoad(szReplacement, pMalloc, nIdx, bUnk); } else if (strstr(szPakFileName, "ui") diff --git a/r5dev/rtech/rtech_game.h b/r5dev/rtech/rtech_game.h index 0cdec3d5..1437d561 100644 --- a/r5dev/rtech/rtech_game.h +++ b/r5dev/rtech/rtech_game.h @@ -33,7 +33,7 @@ inline CMemory p_CPakFile_LoadMapPak; inline auto CPakFile_LoadMapPak = p_CPakFile_LoadMapPak.RCast(); #endif inline CMemory p_CPakFile_AsyncLoad; -inline auto CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast(); +inline auto CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast(); inline CMemory p_CPakFile_UnloadPak; inline auto CPakFile_Unload = p_CPakFile_UnloadPak.RCast();