From e50d724eae1e7323e08f1b3fff2cd9ed089b280c Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Fri, 12 Apr 2024 01:20:06 +0200 Subject: [PATCH] Game: fixup types in CPlayerState --- src/public/playerstate.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/public/playerstate.h b/src/public/playerstate.h index 6d5a24ef..7b71c1e3 100644 --- a/src/public/playerstate.h +++ b/src/public/playerstate.h @@ -25,20 +25,20 @@ public: __int64 requestedClass; __int64 onDeathClass; __int64 oldClass; - __int64 netname; + string_t netname; int fixangle; - Vector3D anglechange; + QAngle anglechange; int index; - Vector3D forceWorldViewAngle; + QAngle forceWorldViewAngle; int forceWorldViewAngleUntilTick; bool replay; char gap_5d[3]; int lastPlayerView_tickcount; Vector3D lastPlayerView_origin; - Vector3D lastPlayerView_angle; + QAngle lastPlayerView_angle; bool deadflag; char gap_7d[3]; - Vector3D m_localViewAngles; + QAngle m_localViewAngles; }; #endif // PLAYERSTATE_H \ No newline at end of file