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DebugOverlay improvements
Use rebuild 'DestroyOverlay()' Use 'size_t' type for MemAlloc_Internal alloc size.
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@ -58,24 +58,24 @@ bool OverlayBase_t::IsDead() const
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//------------------------------------------------------------------------------
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// Purpose: destroys the overlay
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//------------------------------------------------------------------------------
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void HDestroyOverlay(OverlayBase_t* pOverlay)
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void DestroyOverlay(OverlayBase_t* pOverlay)
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{
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std::int64_t pOverlayType;
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size_t pOverlaySize;
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EnterCriticalSection(&*s_OverlayMutex);
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switch (pOverlay->m_Type)
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{
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case OverlayType_t::OVERLAY_BOX:
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pOverlayType = 128i64;
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pOverlaySize = 128i64;
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goto LABEL_MALLOC;
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case OverlayType_t::OVERLAY_SPHERE:
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pOverlayType = 72i64;
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pOverlaySize = 72i64;
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goto LABEL_MALLOC;
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case OverlayType_t::OVERLAY_LINE:
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pOverlayType = 80i64;
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pOverlaySize = 80i64;
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goto LABEL_MALLOC;
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case OverlayType_t::OVERLAY_TRIANGLE:
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pOverlayType = 6200i64;
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pOverlaySize = 6200i64;
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goto LABEL_MALLOC;
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case OverlayType_t::OVERLAY_SWEPT_BOX:
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pOverlay->m_Type = OverlayType_t::OVERLAY_UNK1;
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@ -84,14 +84,14 @@ void HDestroyOverlay(OverlayBase_t* pOverlay)
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case OverlayType_t::OVERLAY_BOX2:
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break;
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case OverlayType_t::OVERLAY_CAPSULE:
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pOverlayType = 112i64;
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pOverlaySize = 112i64;
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break;
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case OverlayType_t::OVERLAY_UNK0:
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pOverlayType = 88i64;
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pOverlaySize = 88i64;
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goto LABEL_MALLOC;
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LABEL_MALLOC:
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pOverlay->m_Type = OverlayType_t::OVERLAY_UNK1;
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v_MemAlloc_Internal(pOverlay, pOverlayType);
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v_MemAlloc_Internal(pOverlay, pOverlaySize);
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break;
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default:
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break;
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@ -205,7 +205,7 @@ void DrawAllOverlays(char pOverlay)
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}
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pNextOverlay = pCurrOverlay->m_pNextOverlay;
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v_DestroyOverlay(pCurrOverlay);
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DestroyOverlay(pCurrOverlay);
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pCurrOverlay = pNextOverlay;
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}
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else
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@ -98,7 +98,7 @@ struct OverlaySphere_t : public OverlayBase_t
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int a{};
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};
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void HDestroyOverlay(OverlayBase_t* pOverlay);
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void DestroyOverlay(OverlayBase_t* pOverlay);
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void DrawOverlay(OverlayBase_t* pOverlay);
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void DebugOverlays_Attach();
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void DebugOverlays_Detach();
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@ -1,7 +1,7 @@
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#include "core/stdafx.h"
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#include "tier0/tslist.h"
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void* MemAlloc_Internal(void* pPool, int64_t nSize)
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void* MemAlloc_Internal(void* pPool, size_t nSize)
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{
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return v_MemAlloc_Internal(pPool, nSize);
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}
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@ -2,10 +2,10 @@
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#define TSLIST_H
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inline CMemory p_MemAlloc_Internal;
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inline auto v_MemAlloc_Internal = p_MemAlloc_Internal.RCast<void* (*)(void* pPool, int64_t nSize)>();
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inline auto v_MemAlloc_Internal = p_MemAlloc_Internal.RCast<void* (*)(void* pPool, size_t nSize)>();
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inline CMemory p_MemAlloc_Wrapper;
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inline auto v_MemAlloc_Wrapper = p_MemAlloc_Wrapper.RCast<void* (*)(size_t)>();
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inline auto v_MemAlloc_Wrapper = p_MemAlloc_Wrapper.RCast<void* (*)(size_t nSize)>();
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inline CMemory p_CTSListBase_Wrapper;
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inline auto CTSListBase_Wrapper = p_CTSListBase_Wrapper.RCast<void* (*)(void)>();
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@ -37,9 +37,9 @@ class VTSListBase : public IDetour
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#endif
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p_CTSListBase_Wrapper = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\xBB\x00\x00\x00\x00\x33\xC0"), "xxxxxxx????xx");
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CTSListBase_Wrapper = p_CTSListBase_Wrapper.RCast<void* (*)(void)>(); /*40 53 48 83 EC 20 BB ?? ?? ?? ?? 33 C0*/
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v_MemAlloc_Wrapper = p_MemAlloc_Wrapper.RCast<void* (*)(size_t)>(); /*40 53 48 83 EC 20 48 8B 05 6B 83 25 0D 48 8B D9*/
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v_MemAlloc_Internal = p_MemAlloc_Internal.RCast<void* (*)(void*, int64_t)>(); /*E9 ?? ?? ?? ?? CC CC CC 40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ??*/
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CTSListBase_Wrapper = p_CTSListBase_Wrapper.RCast<void* (*)(void)>(); /*40 53 48 83 EC 20 BB ?? ?? ?? ?? 33 C0*/
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v_MemAlloc_Wrapper = p_MemAlloc_Wrapper.RCast<void* (*)(size_t)>(); /*40 53 48 83 EC 20 48 8B 05 6B 83 25 0D 48 8B D9*/
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v_MemAlloc_Internal = p_MemAlloc_Internal.RCast<void* (*)(void*, size_t)>(); /*E9 ?? ?? ?? ?? CC CC CC 40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ??*/
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}
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virtual void GetVar(void) const
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{
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