From e740c320663edf456ca08b8ec760325ea52b88ed Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sat, 13 Jul 2024 15:10:48 +0200 Subject: [PATCH] Recast: fix typo in comment --- src/naveditor/Editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/naveditor/Editor.cpp b/src/naveditor/Editor.cpp index 48fe7a63..85f09791 100644 --- a/src/naveditor/Editor.cpp +++ b/src/naveditor/Editor.cpp @@ -439,7 +439,7 @@ void Editor::renderNavMeshDebugMenu() toggleNavMeshDrawFlag(DU_DRAWNAVMESH_ALPHA); } -// NOTE: the climb height should never equal or exceed the agen't height, see https://groups.google.com/g/recastnavigation/c/L5rBamxcOBk/m/5xGLj6YP25kJ +// NOTE: the climb height should never equal or exceed the agent's height, see https://groups.google.com/g/recastnavigation/c/L5rBamxcOBk/m/5xGLj6YP25kJ // Quote: "you will get into trouble in cases where there is an overhand which is low enough to step over and high enough for the agent to walk under." const hulldef hulls[NAVMESH_COUNT] = { { g_navMeshNames[NAVMESH_SMALL] , NAI_Hull::Width(HULL_HUMAN) , NAI_Hull::Height(HULL_HUMAN) , NAI_Hull::Height(HULL_HUMAN) * NAI_Hull::Scale(HULL_HUMAN) , 32 },