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Recast: fix more comments
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@ -700,11 +700,11 @@ static void triangulateHull(const int /*nverts*/, const float* verts, const int
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// Triangulate the polygon by moving left or right,
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// depending on which triangle has shorter perimeter.
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// This heuristic was chose emprically, since it seems
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// handle tesselated straight edges well.
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// This heuristic was chose empirically, since it seems
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// handle tessellated straight edges well.
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while (STEP_DIR(left, nhull) != right)
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{
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// Check to see if se should advance left or right.
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// Check to see if we should advance left or right.
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int nleft = STEP_DIR(left, nhull);
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int nright = REV_STEP_DIR(right, nhull);
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