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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Add cvar for debug overlay z-buffer.
Only OverlayLine_t has a field to determine whether or not to ignore the z-buffer. Added ConVar 'r_debug_overlay_zbuffer' to allow setting z-buffer for all overlays.
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27ff727949
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@ -135,7 +135,7 @@ void DrawOverlay(OverlayBase_t* pOverlay)
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}
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}
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v_RenderBox(pBox->transforms, pBox->mins, pBox->maxs, Color(pBox->r, pBox->g, pBox->b, pBox->a), false);
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v_RenderBox(pBox->transforms, pBox->mins, pBox->maxs, Color(pBox->r, pBox->g, pBox->b, pBox->a), r_debug_overlay_zbuffer->GetBool());
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break;
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}
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case OverlayType_t::OVERLAY_SPHERE:
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@ -156,11 +156,12 @@ void DrawOverlay(OverlayBase_t* pOverlay)
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if (r_debug_overlay_wireframe->GetBool())
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{
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v_RenderWireframeSphere(pSphere->vOrigin, pSphere->flRadius, pSphere->nTheta, pSphere->nPhi, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), false);
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v_RenderWireframeSphere(pSphere->vOrigin, pSphere->flRadius, pSphere->nTheta, pSphere->nPhi,
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Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), r_debug_overlay_zbuffer->GetBool());
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}
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else
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{
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DebugDrawSphere(pSphere->vOrigin, pSphere->flRadius, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), 16);
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DebugDrawSphere(pSphere->vOrigin, pSphere->flRadius, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), 16, r_debug_overlay_zbuffer->GetBool());
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}
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break;
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}
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@ -180,7 +181,7 @@ void DrawOverlay(OverlayBase_t* pOverlay)
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}
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}
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v_RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), pLine->noDepthTest);
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v_RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), !pLine->noDepthTest);
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break;
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}
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case OverlayType_t::OVERLAY_TRIANGLE:
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@ -219,7 +220,8 @@ void DrawOverlay(OverlayBase_t* pOverlay)
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VectorAngles(pCapsule->end, pCapsule->start, angles);
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AngleInverse(angles, angles);
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DebugDrawCapsule(pCapsule->start, angles, pCapsule->radius, pCapsule->start.DistTo(pCapsule->end), Color(pCapsule->r, pCapsule->g, pCapsule->b, pCapsule->a), true);
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DebugDrawCapsule(pCapsule->start, angles, pCapsule->radius, pCapsule->start.DistTo(pCapsule->end),
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Color(pCapsule->r, pCapsule->g, pCapsule->b, pCapsule->a), r_debug_overlay_zbuffer->GetBool());
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break;
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}
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case OverlayType_t::OVERLAY_UNK0:
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@ -259,11 +261,11 @@ void DrawAIScriptNodes()
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pTransforms[1] = _mm_set_ps((*g_pAINetwork)->m_ScriptNode[i].m_vOrigin.y - 50.f, 0.0f, 1.0f, 0.0f);
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pTransforms[2] = _mm_set_ps((*g_pAINetwork)->m_ScriptNode[i].m_vOrigin.z - 50.f, 1.0f, 0.0f, 0.0f);
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v_RenderBox(vTransforms, {0, 0, 0}, {100, 100, 100}, Color(0, 255, 0, 255), true);
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v_RenderBox(vTransforms, {0, 0, 0}, {100, 100, 100}, Color(0, 255, 0, 255), r_debug_overlay_zbuffer->GetBool());
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if (i > 0)
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{
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v_RenderLine((*g_pAINetwork)->m_ScriptNode[i - 1].m_vOrigin, (*g_pAINetwork)->m_ScriptNode[i].m_vOrigin, Color(255, 0, 0, 255), true);
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v_RenderLine((*g_pAINetwork)->m_ScriptNode[i - 1].m_vOrigin, (*g_pAINetwork)->m_ScriptNode[i].m_vOrigin, Color(255, 0, 0, 255), r_debug_overlay_zbuffer->GetBool());
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}
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}
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}
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@ -58,7 +58,7 @@ struct OverlayLine_t : public OverlayBase_t
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{
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OverlayLine_t(void) { m_Type = OverlayType_t::OVERLAY_LINE; }
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Vector3D origin{};
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Vector3D origin{};
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Vector3D dest{};
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int r{};
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int g{};
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@ -54,7 +54,8 @@ void ConVar::Init(void) const
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r_debug_overlay_nodecay = new ConVar("r_debug_overlay_nodecay" , "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Keeps all debug overlays alive regardless of their lifetime. Use command 'clear_debug_overlays' to clear everything.", false, 0.f, false, 0.f, nullptr, nullptr);
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r_debug_overlay_invisible = new ConVar("r_debug_overlay_invisible" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Show invisible debug overlays (alpha < 1 = 255).", false, 0.f, false, 0.f, nullptr, nullptr);
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r_debug_overlay_wireframe = new ConVar("r_debug_overlay_wireframe" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Use of wireframe in debug overlays.", false, 0.f, false, 0.f, nullptr, nullptr);
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r_debug_overlay_wireframe = new ConVar("r_debug_overlay_wireframe" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Use wireframe in debug overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
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r_debug_overlay_zbuffer = new ConVar("r_debug_overlay_zbuffer" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Use z-buffer for debug overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
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r_drawWorldMeshes = new ConVar("r_drawWorldMeshes" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Render world meshes.", false, 0.f, false, 0.f, nullptr, nullptr);
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r_drawWorldMeshesDepthOnly = new ConVar("r_drawWorldMeshesDepthOnly" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Render world meshes (depth only).", false, 0.f, false, 0.f, nullptr, nullptr);
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r_drawWorldMeshesDepthAtTheEnd = new ConVar("r_drawWorldMeshesDepthAtTheEnd", "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Render world meshes (depth at the end).", false, 0.f, false, 0.f, nullptr, nullptr);
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@ -122,8 +123,8 @@ void ConVar::Init(void) const
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cl_gpustats_offset_x = new ConVar("cl_gpustats_offset_x" , "650", FCVAR_DEVELOPMENTONLY, "X offset for texture streaming debug overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
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cl_gpustats_offset_y = new ConVar("cl_gpustats_offset_y" , "105", FCVAR_DEVELOPMENTONLY, "Y offset for texture streaming debug overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
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cl_showmaterialinfo = new ConVar("cl_showmaterialinfo", "0", FCVAR_DEVELOPMENTONLY, "Draw info for the material under the crosshair on screen.", false, 0.f, false, 0.f, nullptr, nullptr);
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cl_materialinfo_offset_x = new ConVar("cl_materialinfo_offset_x", "0", FCVAR_DEVELOPMENTONLY, "X offset for material debug info overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
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cl_showmaterialinfo = new ConVar("cl_showmaterialinfo" , "0" , FCVAR_DEVELOPMENTONLY, "Draw info for the material under the crosshair on screen.", false, 0.f, false, 0.f, nullptr, nullptr);
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cl_materialinfo_offset_x = new ConVar("cl_materialinfo_offset_x", "0" , FCVAR_DEVELOPMENTONLY, "X offset for material debug info overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
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cl_materialinfo_offset_y = new ConVar("cl_materialinfo_offset_y", "420", FCVAR_DEVELOPMENTONLY, "Y offset for material debug info overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
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con_max_size_logvector = new ConVar("con_max_size_logvector" , "1000", FCVAR_DEVELOPMENTONLY, "Maximum number of logs in the console until cleanup starts.", false, 0.f, false, 0.f, nullptr, nullptr);
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@ -34,6 +34,7 @@ ConVar* rcon_password = nullptr;
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ConVar* r_debug_overlay_nodecay = nullptr;
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ConVar* r_debug_overlay_invisible = nullptr;
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ConVar* r_debug_overlay_wireframe = nullptr;
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ConVar* r_debug_overlay_zbuffer = nullptr;
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ConVar* r_drawWorldMeshes = nullptr;
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ConVar* r_drawWorldMeshesDepthOnly = nullptr;
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ConVar* r_drawWorldMeshesDepthAtTheEnd = nullptr;
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@ -33,6 +33,7 @@ extern ConVar* rcon_password;
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extern ConVar* r_debug_overlay_nodecay;
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extern ConVar* r_debug_overlay_invisible;
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extern ConVar* r_debug_overlay_wireframe;
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extern ConVar* r_debug_overlay_zbuffer;
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extern ConVar* r_drawWorldMeshes;
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extern ConVar* r_drawWorldMeshesDepthOnly;
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extern ConVar* r_drawWorldMeshesDepthAtTheEnd;
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