Add cvar for debug overlay z-buffer.

Only OverlayLine_t has a field to determine whether or not to ignore the z-buffer.
Added ConVar 'r_debug_overlay_zbuffer' to allow setting z-buffer for all overlays.
This commit is contained in:
Kawe Mazidjatari 2022-07-11 21:23:26 +02:00
parent 27ff727949
commit e8a0c5e752
5 changed files with 16 additions and 11 deletions

View File

@ -135,7 +135,7 @@ void DrawOverlay(OverlayBase_t* pOverlay)
}
}
v_RenderBox(pBox->transforms, pBox->mins, pBox->maxs, Color(pBox->r, pBox->g, pBox->b, pBox->a), false);
v_RenderBox(pBox->transforms, pBox->mins, pBox->maxs, Color(pBox->r, pBox->g, pBox->b, pBox->a), r_debug_overlay_zbuffer->GetBool());
break;
}
case OverlayType_t::OVERLAY_SPHERE:
@ -156,11 +156,12 @@ void DrawOverlay(OverlayBase_t* pOverlay)
if (r_debug_overlay_wireframe->GetBool())
{
v_RenderWireframeSphere(pSphere->vOrigin, pSphere->flRadius, pSphere->nTheta, pSphere->nPhi, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), false);
v_RenderWireframeSphere(pSphere->vOrigin, pSphere->flRadius, pSphere->nTheta, pSphere->nPhi,
Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), r_debug_overlay_zbuffer->GetBool());
}
else
{
DebugDrawSphere(pSphere->vOrigin, pSphere->flRadius, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), 16);
DebugDrawSphere(pSphere->vOrigin, pSphere->flRadius, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), 16, r_debug_overlay_zbuffer->GetBool());
}
break;
}
@ -180,7 +181,7 @@ void DrawOverlay(OverlayBase_t* pOverlay)
}
}
v_RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), pLine->noDepthTest);
v_RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), !pLine->noDepthTest);
break;
}
case OverlayType_t::OVERLAY_TRIANGLE:
@ -219,7 +220,8 @@ void DrawOverlay(OverlayBase_t* pOverlay)
VectorAngles(pCapsule->end, pCapsule->start, angles);
AngleInverse(angles, angles);
DebugDrawCapsule(pCapsule->start, angles, pCapsule->radius, pCapsule->start.DistTo(pCapsule->end), Color(pCapsule->r, pCapsule->g, pCapsule->b, pCapsule->a), true);
DebugDrawCapsule(pCapsule->start, angles, pCapsule->radius, pCapsule->start.DistTo(pCapsule->end),
Color(pCapsule->r, pCapsule->g, pCapsule->b, pCapsule->a), r_debug_overlay_zbuffer->GetBool());
break;
}
case OverlayType_t::OVERLAY_UNK0:
@ -259,11 +261,11 @@ void DrawAIScriptNodes()
pTransforms[1] = _mm_set_ps((*g_pAINetwork)->m_ScriptNode[i].m_vOrigin.y - 50.f, 0.0f, 1.0f, 0.0f);
pTransforms[2] = _mm_set_ps((*g_pAINetwork)->m_ScriptNode[i].m_vOrigin.z - 50.f, 1.0f, 0.0f, 0.0f);
v_RenderBox(vTransforms, {0, 0, 0}, {100, 100, 100}, Color(0, 255, 0, 255), true);
v_RenderBox(vTransforms, {0, 0, 0}, {100, 100, 100}, Color(0, 255, 0, 255), r_debug_overlay_zbuffer->GetBool());
if (i > 0)
{
v_RenderLine((*g_pAINetwork)->m_ScriptNode[i - 1].m_vOrigin, (*g_pAINetwork)->m_ScriptNode[i].m_vOrigin, Color(255, 0, 0, 255), true);
v_RenderLine((*g_pAINetwork)->m_ScriptNode[i - 1].m_vOrigin, (*g_pAINetwork)->m_ScriptNode[i].m_vOrigin, Color(255, 0, 0, 255), r_debug_overlay_zbuffer->GetBool());
}
}
}

View File

@ -58,7 +58,7 @@ struct OverlayLine_t : public OverlayBase_t
{
OverlayLine_t(void) { m_Type = OverlayType_t::OVERLAY_LINE; }
Vector3D origin{};
Vector3D origin{};
Vector3D dest{};
int r{};
int g{};

View File

@ -54,7 +54,8 @@ void ConVar::Init(void) const
r_debug_overlay_nodecay = new ConVar("r_debug_overlay_nodecay" , "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Keeps all debug overlays alive regardless of their lifetime. Use command 'clear_debug_overlays' to clear everything.", false, 0.f, false, 0.f, nullptr, nullptr);
r_debug_overlay_invisible = new ConVar("r_debug_overlay_invisible" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Show invisible debug overlays (alpha < 1 = 255).", false, 0.f, false, 0.f, nullptr, nullptr);
r_debug_overlay_wireframe = new ConVar("r_debug_overlay_wireframe" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Use of wireframe in debug overlays.", false, 0.f, false, 0.f, nullptr, nullptr);
r_debug_overlay_wireframe = new ConVar("r_debug_overlay_wireframe" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Use wireframe in debug overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
r_debug_overlay_zbuffer = new ConVar("r_debug_overlay_zbuffer" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Use z-buffer for debug overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
r_drawWorldMeshes = new ConVar("r_drawWorldMeshes" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Render world meshes.", false, 0.f, false, 0.f, nullptr, nullptr);
r_drawWorldMeshesDepthOnly = new ConVar("r_drawWorldMeshesDepthOnly" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Render world meshes (depth only).", false, 0.f, false, 0.f, nullptr, nullptr);
r_drawWorldMeshesDepthAtTheEnd = new ConVar("r_drawWorldMeshesDepthAtTheEnd", "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Render world meshes (depth at the end).", false, 0.f, false, 0.f, nullptr, nullptr);
@ -122,8 +123,8 @@ void ConVar::Init(void) const
cl_gpustats_offset_x = new ConVar("cl_gpustats_offset_x" , "650", FCVAR_DEVELOPMENTONLY, "X offset for texture streaming debug overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
cl_gpustats_offset_y = new ConVar("cl_gpustats_offset_y" , "105", FCVAR_DEVELOPMENTONLY, "Y offset for texture streaming debug overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
cl_showmaterialinfo = new ConVar("cl_showmaterialinfo", "0", FCVAR_DEVELOPMENTONLY, "Draw info for the material under the crosshair on screen.", false, 0.f, false, 0.f, nullptr, nullptr);
cl_materialinfo_offset_x = new ConVar("cl_materialinfo_offset_x", "0", FCVAR_DEVELOPMENTONLY, "X offset for material debug info overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
cl_showmaterialinfo = new ConVar("cl_showmaterialinfo" , "0" , FCVAR_DEVELOPMENTONLY, "Draw info for the material under the crosshair on screen.", false, 0.f, false, 0.f, nullptr, nullptr);
cl_materialinfo_offset_x = new ConVar("cl_materialinfo_offset_x", "0" , FCVAR_DEVELOPMENTONLY, "X offset for material debug info overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
cl_materialinfo_offset_y = new ConVar("cl_materialinfo_offset_y", "420", FCVAR_DEVELOPMENTONLY, "Y offset for material debug info overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
con_max_size_logvector = new ConVar("con_max_size_logvector" , "1000", FCVAR_DEVELOPMENTONLY, "Maximum number of logs in the console until cleanup starts.", false, 0.f, false, 0.f, nullptr, nullptr);

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@ -34,6 +34,7 @@ ConVar* rcon_password = nullptr;
ConVar* r_debug_overlay_nodecay = nullptr;
ConVar* r_debug_overlay_invisible = nullptr;
ConVar* r_debug_overlay_wireframe = nullptr;
ConVar* r_debug_overlay_zbuffer = nullptr;
ConVar* r_drawWorldMeshes = nullptr;
ConVar* r_drawWorldMeshesDepthOnly = nullptr;
ConVar* r_drawWorldMeshesDepthAtTheEnd = nullptr;

View File

@ -33,6 +33,7 @@ extern ConVar* rcon_password;
extern ConVar* r_debug_overlay_nodecay;
extern ConVar* r_debug_overlay_invisible;
extern ConVar* r_debug_overlay_wireframe;
extern ConVar* r_debug_overlay_zbuffer;
extern ConVar* r_drawWorldMeshes;
extern ConVar* r_drawWorldMeshesDepthOnly;
extern ConVar* r_drawWorldMeshesDepthAtTheEnd;