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BHit_f: split server and client rendering
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@ -120,7 +120,7 @@ void ConVar::Init(void)
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#endif // !CLIENT_DLL
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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bhit_zbuffer = ConVar::Create("bhit_zbuffer" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "Use z-buffer for bullet ray trace overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
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bhit_abs_origin = ConVar::Create("bhit_abs_origin", "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "Draw entity's predicted abs origin upon bullet impact for trajectory debugging.", false, 0.f, false, 0.f, nullptr, nullptr);
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bhit_abs_origin = ConVar::Create("bhit_abs_origin", "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "Draw entity's predicted abs origin upon bullet impact for trajectory debugging (requires 'r_visualizetraces' to be set!).", false, 0.f, false, 0.f, nullptr, nullptr);
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#endif // !GAMEDLL_S0 && !GAMEDLL_S1
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//-------------------------------------------------------------------------
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// CLIENT |
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@ -1148,31 +1148,35 @@ void BHit_f(const CCommand& args)
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if (args.ArgC() != 9)
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return;
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if (!bhit_enable->GetBool() && !sv_visualizetraces->GetBool())
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if (!bhit_enable->GetBool())
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return;
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Vector3D vecAbsStart;
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Vector3D vecAbsEnd;
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if (sv_visualizetraces->GetBool())
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{
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Vector3D vecAbsStart;
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Vector3D vecAbsEnd;
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for (int i = 0; i < 3; ++i)
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vecAbsStart[i] = atof(args[i + 4]);
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for (int i = 0; i < 3; ++i)
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vecAbsStart[i] = atof(args[i + 4]);
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QAngle vecBulletAngles;
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for (int i = 0; i < 2; ++i)
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vecBulletAngles[i] = atof(args[i + 7]);
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QAngle vecBulletAngles;
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for (int i = 0; i < 2; ++i)
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vecBulletAngles[i] = atof(args[i + 7]);
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vecBulletAngles.z = 180.f; // Flipped axis.
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AngleVectors(vecBulletAngles, &vecAbsEnd);
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vecBulletAngles.z = 180.f; // Flipped axis.
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AngleVectors(vecBulletAngles, &vecAbsEnd);
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vecAbsEnd.MulAdd(vecAbsStart, vecAbsEnd, MAX_COORD_RANGE);
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vecAbsEnd.MulAdd(vecAbsStart, vecAbsEnd, MAX_COORD_RANGE);
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Ray_t ray(vecAbsStart, vecAbsEnd);
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trace_t trace;
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Ray_t ray(vecAbsStart, vecAbsEnd);
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trace_t trace;
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g_pEngineTraceServer->TraceRay(ray, TRACE_MASK_NPCWORLDSTATIC, &trace);
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g_pEngineTraceServer->TraceRay(ray, TRACE_MASK_NPCWORLDSTATIC, &trace);
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g_pDebugOverlay->AddLineOverlay(trace.startpos, trace.endpos, 0, 255, 0, bhit_zbuffer->GetBool(), sv_visualizetraces_duration->GetFloat());
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g_pDebugOverlay->AddLineOverlay(trace.endpos, vecAbsEnd, 255, 0, 0, bhit_zbuffer->GetBool(), sv_visualizetraces_duration->GetFloat());
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g_pDebugOverlay->AddLineOverlay(trace.startpos, trace.endpos, 0, 255, 0, bhit_zbuffer->GetBool(), sv_visualizetraces_duration->GetFloat());
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g_pDebugOverlay->AddLineOverlay(trace.endpos, vecAbsEnd, 255, 0, 0, bhit_zbuffer->GetBool(), sv_visualizetraces_duration->GetFloat());
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}
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if (bhit_abs_origin->GetBool() && r_visualizetraces->GetBool())
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{
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