From e909df9ec8a1634cec9efdfefa161f723139c70e Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Fri, 12 Apr 2024 20:33:36 +0200 Subject: [PATCH] Engine: light cleanup to CL_MoveEx() Make *chan and commandTick const. --- src/engine/client/cl_main.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/engine/client/cl_main.cpp b/src/engine/client/cl_main.cpp index 49e013a6..d3424289 100644 --- a/src/engine/client/cl_main.cpp +++ b/src/engine/client/cl_main.cpp @@ -29,13 +29,12 @@ void CL_MoveEx() if (!v_Host_ShouldRun()) return; - int commandTick = -1; - - if (cl->m_CurrFrameSnapshot) - commandTick = cl->m_CurrFrameSnapshot->m_TickUpdate.m_nCommandTick; + const int commandTick = cl->m_CurrFrameSnapshot + ? cl->m_CurrFrameSnapshot->m_TickUpdate.m_nCommandTick + : -1; bool sendPacket = true; - CNetChan* chan = cl->m_NetChannel; + CNetChan* const chan = cl->m_NetChannel; // Only perform clamping and packeting if the timescale value is default, // else the timescale change won't be handled in the player's movement.