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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Some fixes.
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parent
877fb9a077
commit
e92453db37
@ -460,7 +460,7 @@ void CCompanion::HostServerSection()
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{
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if (ImGui::Button("Start Server##ServerHost_StartServerButton", ImVec2(ImGui::GetWindowSize().x, 32)))
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{
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if (!MyServer.name.empty() && !MyServer.playlist.empty())
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if (!MyServer.name.empty() && !MyServer.playlist.empty() && !ServerMap.empty())
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{
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spdlog::debug("[+CCompanion+] Starting Server with name {}, map {} and playlist {}..\n", MyServer.name, ServerMap, MyServer.playlist);
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ServerNameErr = std::string();
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@ -483,15 +483,23 @@ void CCompanion::HostServerSection()
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}
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else
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{
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ServerNameErr = "No Server Name assigned. Or playlist assigned.";
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ServerNameErr = "No Server Name assigned / Playlist assigned / Map didn't apply properly.";
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}
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}
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}
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if (ImGui::Button("Force Start##ServerHost_ForceStart", ImVec2(ImGui::GetWindowSize().x, 32)))
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{
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strncpy_s(GameGlobals::HostState->m_levelName, ServerMap.c_str(), 64); // Copy new map into hoststate levelname. 64 is size of m_levelname.
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GameGlobals::HostState->m_iNextState = HostStates_t::HS_NEW_GAME; // Force CHostState::FrameUpdate to start a server.
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ServerNameErr = std::string();
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if (!ServerMap.empty())
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{
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strncpy_s(GameGlobals::HostState->m_levelName, ServerMap.c_str(), 64); // Copy new map into hoststate levelname. 64 is size of m_levelname.
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GameGlobals::HostState->m_iNextState = HostStates_t::HS_NEW_GAME; // Force CHostState::FrameUpdate to start a server.
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}
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else
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{
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ServerNameErr = "Failed to force start. Map didn't apply properly.";
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}
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}
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ImGui::TextColored(ImVec4(1.00f, 0.00f, 0.00f, 1.00f), ServerNameErr.c_str());
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@ -512,9 +520,16 @@ void CCompanion::HostServerSection()
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if (ImGui::Button("Change Level##ServerHost_ChangeLevel", ImVec2(ImGui::GetWindowSize().x, 32)))
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{
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spdlog::debug("[+CCompanion+] Changing level to {}..\n", ServerMap);
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strncpy_s(GameGlobals::HostState->m_levelName, ServerMap.c_str(), 64); // Copy new map into hoststate levelname. 64 is size of m_levelname.
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GameGlobals::HostState->m_iNextState = HostStates_t::HS_CHANGE_LEVEL_MP; // Force CHostState::FrameUpdate to change the level.
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if (!ServerMap.empty())
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{
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spdlog::debug("[+CCompanion+] Changing level to {}..\n", ServerMap);
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strncpy_s(GameGlobals::HostState->m_levelName, ServerMap.c_str(), 64); // Copy new map into hoststate levelname. 64 is size of m_levelname.
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GameGlobals::HostState->m_iNextState = HostStates_t::HS_CHANGE_LEVEL_MP; // Force CHostState::FrameUpdate to change the level.
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}
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else
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{
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ServerNameErr = "Failed to change level. Map didn't apply properly.";
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}
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}
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if (ImGui::Button("Stop Server##ServerHost_StopServerButton", ImVec2(ImGui::GetWindowSize().x, 32)))
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@ -13,7 +13,7 @@ void SetupConsole()
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{
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///////////////////////////////////////////////////////////////////////////
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// Create the console window
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if (AllocConsole() == FALSE)
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if (!AllocConsole())
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{
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OutputDebugString("Failed to create console window!\n");
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return;
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