From ee59793118d30b837b3ea3ffd99a174703edbfd8 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Thu, 19 Sep 2024 13:51:28 +0200 Subject: [PATCH] Recast: default to layered partitioner Watershed results in bad geometry around stairs or slopes near complex geometry. Layered partitioning results in much better results in these cases. --- src/naveditor/Editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/naveditor/Editor.cpp b/src/naveditor/Editor.cpp index 5c47fe5e..03573f2c 100644 --- a/src/naveditor/Editor.cpp +++ b/src/naveditor/Editor.cpp @@ -277,7 +277,7 @@ void Editor::resetCommonSettings() m_vertsPerPoly = 6; m_detailSampleDist = 6.0f; m_detailSampleMaxError = 1.0f; - m_partitionType = EDITOR_PARTITION_WATERSHED; + m_partitionType = EDITOR_PARTITION_LAYERS; initTraverseMasks(); initTraverseTableParams();