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Common: add cvar 'gpu_driven_tex_stream'
Also compiled out stream_overlay and stream_overlay_mode for dedicated server builds; texture streaming is a client only feature.
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@ -57,6 +57,7 @@ ConVar* r_visualizetraces_duration = nullptr;
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ConVar* stream_overlay = nullptr;
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ConVar* stream_overlay_mode = nullptr;
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ConVar* gpu_driven_tex_stream = nullptr;
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ConVar* eula_version = nullptr;
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ConVar* eula_version_accepted = nullptr;
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@ -186,8 +187,11 @@ void ConVar_InitShipped(void)
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#endif // !DEDICATED
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staticProp_no_fade_scalar = g_pCVar->FindVar("staticProp_no_fade_scalar");
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staticProp_gather_size_weight = g_pCVar->FindVar("staticProp_gather_size_weight");
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#ifndef DEDICATED
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stream_overlay = g_pCVar->FindVar("stream_overlay");
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stream_overlay_mode = g_pCVar->FindVar("stream_overlay_mode");
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gpu_driven_tex_stream = g_pCVar->FindVar("gpu_driven_tex_stream");
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#endif // !DEDICATED
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sv_cheats = g_pCVar->FindVar("sv_cheats");
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sv_visualizetraces = g_pCVar->FindVar("sv_visualizetraces");
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sv_visualizetraces_duration = g_pCVar->FindVar("sv_visualizetraces_duration");
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@ -39,10 +39,11 @@ extern ConVar* mp_gamemode;
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#ifndef DEDICATED
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extern ConVar* r_visualizetraces;
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extern ConVar* r_visualizetraces_duration;
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#endif // !DEDICATED
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extern ConVar* stream_overlay;
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extern ConVar* stream_overlay_mode;
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extern ConVar* gpu_driven_tex_stream;
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#endif // !DEDICATED
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//-------------------------------------------------------------------------
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// SHARED |
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extern ConVar* eula_version;
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