mirror of
https://github.com/Mauler125/r5sdk.git
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CPylon server query code deduplication
Created another dedicated wrapper for handling API requests; significantly reduced duplicate code.
This commit is contained in:
parent
aff4b6125e
commit
f0a561552b
@ -14,43 +14,35 @@
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#endif // !CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose: returns a vector of hosted servers.
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// Input : &svOutMessage -
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// Purpose: gets a vector of hosted servers.
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// Input : &outMessage -
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// Output : vector<NetGameServer_t>
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//-----------------------------------------------------------------------------
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vector<NetGameServer_t> CPylon::GetServerList(string& svOutMessage) const
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vector<NetGameServer_t> CPylon::GetServerList(string& outMessage) const
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{
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vector<NetGameServer_t> vslList;
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vector<NetGameServer_t> vecServers;
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["version"] = SDK_VERSION;
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nlohmann::json requestJson = nlohmann::json::object();
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requestJson["version"] = SDK_VERSION;
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const string svRequestBody = jsRequestBody.dump(4);
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const bool bDebug = pylon_showdebuginfo->GetBool();
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if (bDebug)
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{
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DevMsg(eDLL_T::ENGINE, "%s - Sending server list request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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string svResponse;
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string responseBody;
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CURLINFO status;
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if (!QueryMasterServer(pylon_matchmaking_hostname->GetString(), "/servers", svRequestBody, svResponse, svOutMessage, status))
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if (!QueryAPI("/servers", requestJson.dump(4), responseBody, outMessage, status))
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{
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return vslList;
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return vecServers;
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}
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try
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{
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if (status == 200) // STATUS_OK
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(svResponse);
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if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
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nlohmann::json resultJson = nlohmann::json::parse(responseBody);
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if (resultJson["success"].is_boolean() && resultJson["success"].get<bool>())
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{
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for (auto& obj : jsResultBody["servers"])
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for (auto& obj : resultJson["servers"])
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{
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vslList.push_back(
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vecServers.push_back(
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NetGameServer_t
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{
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obj.value("name",""),
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@ -74,13 +66,13 @@ vector<NetGameServer_t> CPylon::GetServerList(string& svOutMessage) const
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}
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else
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{
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ExtractError(jsResultBody, svOutMessage, status);
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ExtractError(resultJson, outMessage, status);
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}
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}
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else
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{
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ExtractError(svResponse, svOutMessage, status, "Server list error");
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return vslList;
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ExtractError(responseBody, outMessage, status, "Server list error");
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return vecServers;
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}
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}
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catch (const std::exception& ex)
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@ -88,85 +80,74 @@ vector<NetGameServer_t> CPylon::GetServerList(string& svOutMessage) const
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Warning(eDLL_T::ENGINE, "%s - Exception while parsing comp-server response:\n%s\n", __FUNCTION__, ex.what());
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}
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return vslList;
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return vecServers;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the server by token string.
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// Input : &slOutServer -
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// &svOutMessage -
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// &svToken -
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// Input : &outGameServer -
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// &outMessage -
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// &token -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CPylon::GetServerByToken(NetGameServer_t& slOutServer, string& svOutMessage, const string& svToken) const
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bool CPylon::GetServerByToken(NetGameServer_t& outGameServer,
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string& outMessage, const string& token) const
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{
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["token"] = svToken;
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nlohmann::json requestJson = nlohmann::json::object();
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requestJson["token"] = token;
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const string svRequestBody = jsRequestBody.dump(4);
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const bool bDebugLog = pylon_showdebuginfo->GetBool();
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if (bDebugLog)
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{
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DevMsg(eDLL_T::ENGINE, "%s - Sending token connect request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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string svResponseBuf;
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string responseBody;
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CURLINFO status;
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if (!QueryMasterServer(pylon_matchmaking_hostname->GetString(), "/server/byToken", svRequestBody, svResponseBuf, svOutMessage, status))
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if (!QueryAPI("/server/byToken", requestJson.dump(4), responseBody, outMessage, status))
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{
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return false;
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}
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if (bDebugLog)
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{
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server replied with status: '%d'\n", __FUNCTION__, status);
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}
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try
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{
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if (status == 200) // STATUS_OK
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(svResponseBuf);
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nlohmann::json responseJson = nlohmann::json::parse(responseBody);
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if (bDebugLog)
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if (pylon_showdebuginfo->GetBool())
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{
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string svResultBody = jsResultBody.dump(4);
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server response body:\n%s\n", __FUNCTION__, svResultBody.c_str());
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responseBody = responseJson.dump(4);
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DevMsg(eDLL_T::ENGINE, "%s: Response body:\n%s\n",
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__FUNCTION__, responseBody.c_str());
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}
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if (jsResultBody["success"].is_boolean() && jsResultBody["success"])
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if (responseJson["success"].is_boolean() && responseJson["success"])
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{
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slOutServer = NetGameServer_t
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outGameServer = NetGameServer_t
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{
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jsResultBody["server"].value("name",""),
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jsResultBody["server"].value("description",""),
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jsResultBody["server"].value("hidden","false") == "true",
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jsResultBody["server"].value("map",""),
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jsResultBody["server"].value("playlist",""),
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jsResultBody["server"].value("ip",""),
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jsResultBody["server"].value("port", ""),
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jsResultBody["server"].value("key",""),
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jsResultBody["server"].value("checksum",""),
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jsResultBody["server"].value("version", SDK_VERSION),
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jsResultBody["server"].value("playerCount", ""),
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jsResultBody["server"].value("maxPlayers", ""),
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jsResultBody["server"].value("timeStamp", 0),
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jsResultBody["server"].value("publicRef", ""),
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jsResultBody["server"].value("cachedId", ""),
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responseJson["server"].value("name",""),
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responseJson["server"].value("description",""),
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responseJson["server"].value("hidden","false") == "true",
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responseJson["server"].value("map",""),
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responseJson["server"].value("playlist",""),
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responseJson["server"].value("ip",""),
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responseJson["server"].value("port", ""),
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responseJson["server"].value("key",""),
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responseJson["server"].value("checksum",""),
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responseJson["server"].value("version", SDK_VERSION),
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responseJson["server"].value("playerCount", ""),
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responseJson["server"].value("maxPlayers", ""),
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responseJson["server"].value("timeStamp", 0),
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responseJson["server"].value("publicRef", ""),
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responseJson["server"].value("cachedId", ""),
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};
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return true;
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}
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else
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{
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ExtractError(jsResultBody, svOutMessage, status);
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ExtractError(responseJson, outMessage, status);
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return false;
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}
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}
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else
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{
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ExtractError(svResponseBuf, svOutMessage, status, "Server not found");
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ExtractError(responseBody, outMessage, status, "Server not found");
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return false;
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}
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}
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@ -180,88 +161,77 @@ bool CPylon::GetServerByToken(NetGameServer_t& slOutServer, string& svOutMessage
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//-----------------------------------------------------------------------------
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// Purpose: Sends host server POST request.
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// Input : &svOutMessage -
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// &svOutToken -
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// Input : &outMessage -
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// &outToken -
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// &netGameServer -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CPylon::PostServerHost(string& svOutMessage, string& svOutToken, const NetGameServer_t& netGameServer) const
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bool CPylon::PostServerHost(string& outMessage, string& outToken, const NetGameServer_t& netGameServer) const
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{
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["name"] = netGameServer.m_svHostName;
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jsRequestBody["description"] = netGameServer.m_svDescription;
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jsRequestBody["hidden"] = netGameServer.m_bHidden;
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jsRequestBody["map"] = netGameServer.m_svHostMap;
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jsRequestBody["playlist"] = netGameServer.m_svPlaylist;
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jsRequestBody["ip"] = netGameServer.m_svIpAddress;
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jsRequestBody["port"] = netGameServer.m_svGamePort;
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jsRequestBody["key"] = netGameServer.m_svEncryptionKey;
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jsRequestBody["checksum"] = netGameServer.m_svRemoteChecksum;
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jsRequestBody["version"] = netGameServer.m_svSDKVersion;
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jsRequestBody["playerCount"] = netGameServer.m_svPlayerCount;
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jsRequestBody["maxPlayers"] = netGameServer.m_svMaxPlayers;
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jsRequestBody["timeStamp"] = netGameServer.m_nTimeStamp;
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jsRequestBody["publicRef"] = netGameServer.m_svPublicRef;
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jsRequestBody["cachedId"] = netGameServer.m_svCachedId;
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string svRequestBody = jsRequestBody.dump(4);
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string svResponseBuf;
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const bool bDebugLog = pylon_showdebuginfo->GetBool();
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if (bDebugLog)
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{
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DevMsg(eDLL_T::ENGINE, "%s - Sending post host request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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nlohmann::json requestJson = nlohmann::json::object();
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requestJson["name"] = netGameServer.m_svHostName;
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requestJson["description"] = netGameServer.m_svDescription;
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requestJson["hidden"] = netGameServer.m_bHidden;
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requestJson["map"] = netGameServer.m_svHostMap;
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requestJson["playlist"] = netGameServer.m_svPlaylist;
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requestJson["ip"] = netGameServer.m_svIpAddress;
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requestJson["port"] = netGameServer.m_svGamePort;
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requestJson["key"] = netGameServer.m_svEncryptionKey;
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requestJson["checksum"] = netGameServer.m_svRemoteChecksum;
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requestJson["version"] = netGameServer.m_svSDKVersion;
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requestJson["playerCount"] = netGameServer.m_svPlayerCount;
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requestJson["maxPlayers"] = netGameServer.m_svMaxPlayers;
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requestJson["timeStamp"] = netGameServer.m_nTimeStamp;
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requestJson["publicRef"] = netGameServer.m_svPublicRef;
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requestJson["cachedId"] = netGameServer.m_svCachedId;
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string responseBody;
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CURLINFO status;
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if (!QueryMasterServer(pylon_matchmaking_hostname->GetString(), "/servers/add", svRequestBody, svResponseBuf, svOutMessage, status))
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if (!QueryAPI("/servers/add", requestJson.dump(4), responseBody, outMessage, status))
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{
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return false;
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}
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if (bDebugLog)
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{
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server replied with status: '%d'\n", __FUNCTION__, status);
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}
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try
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{
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if (status == 200) // STATUS_OK
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(svResponseBuf);
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nlohmann::json responseJson = nlohmann::json::parse(responseBody);
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if (bDebugLog)
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if (pylon_showdebuginfo->GetBool())
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{
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string svResultBody = jsResultBody.dump(4);
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server response body:\n%s\n", __FUNCTION__, svResultBody.c_str());
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responseBody = responseJson.dump(4);
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DevMsg(eDLL_T::ENGINE, "%s: Response body:\n%s\n",
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__FUNCTION__, responseBody.c_str());
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}
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if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
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if (responseJson["success"].is_boolean() && responseJson["success"].get<bool>())
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{
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if (jsResultBody["token"].is_string())
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if (responseJson["token"].is_string())
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{
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svOutToken = jsResultBody["token"].get<string>();
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outToken = responseJson["token"].get<string>();
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}
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else
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{
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svOutMessage = Format("Invalid response with status: %d", static_cast<int>(status));
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svOutToken.clear();
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outMessage = Format("Invalid response with status: %d", static_cast<int>(status));
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outToken.clear();
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}
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return true;
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}
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else
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{
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ExtractError(jsResultBody, svOutMessage, status);
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svOutToken.clear();
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ExtractError(responseJson, outMessage, status);
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outToken.clear();
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return false;
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}
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}
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else
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{
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ExtractError(svResponseBuf, svOutMessage, status, "Server host error");
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svOutToken.clear();
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ExtractError(responseBody, outMessage, status, "Server host error");
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outToken.clear();
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return false;
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}
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@ -287,26 +257,26 @@ bool CPylon::KeepAlive(const NetGameServer_t& netGameServer)
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return false;
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}
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string svHostToken;
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string svErrorMsg;
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string errorMsg;
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string hostToken;
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bool result = PostServerHost(svErrorMsg, svHostToken, netGameServer);
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const bool result = PostServerHost(errorMsg, hostToken, netGameServer);
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if (!result)
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{
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if (!svErrorMsg.empty() && m_ErrorMsg.compare(svErrorMsg) != NULL)
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if (!errorMsg.empty() && m_ErrorMsg.compare(errorMsg) != NULL)
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{
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m_ErrorMsg = svErrorMsg;
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Error(eDLL_T::SERVER, NO_ERROR, "%s\n", svErrorMsg.c_str());
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m_ErrorMsg = errorMsg;
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Error(eDLL_T::SERVER, NO_ERROR, "%s\n", errorMsg.c_str());
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}
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}
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else // Attempt to log the token, if there is one.
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{
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if (!svHostToken.empty() && m_Token.compare(svHostToken) != NULL)
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if (!hostToken.empty() && m_Token.compare(hostToken) != NULL)
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{
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m_Token = svHostToken;
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m_Token = hostToken;
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DevMsg(eDLL_T::SERVER, "Published server with token: %s'%s%s%s'\n",
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g_svReset.c_str(), g_svGreyB.c_str(),
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svHostToken.c_str(), g_svReset.c_str());
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hostToken.c_str(), g_svReset.c_str());
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}
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}
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@ -316,39 +286,26 @@ bool CPylon::KeepAlive(const NetGameServer_t& netGameServer)
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//-----------------------------------------------------------------------------
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// Purpose: Checks if client is banned on the comp server.
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// Input : &svIpAddress -
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// nNucleusID -
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// &svOutReason -
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// Input : &ipAddress -
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// nucleusId -
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// &outReason - <- contains banned reason if any.
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// Output : Returns true if banned, false if not banned.
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//-----------------------------------------------------------------------------
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bool CPylon::CheckForBan(const string& svIpAddress, const uint64_t nNucleusID, string& svOutReason) const
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bool CPylon::CheckForBan(const string& ipAddress, const uint64_t nucleusId, string& outReason) const
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{
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["id"] = nNucleusID;
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jsRequestBody["ip"] = svIpAddress;
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nlohmann::json requestJson = nlohmann::json::object();
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requestJson["id"] = nucleusId;
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requestJson["ip"] = ipAddress;
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string svRequestBody = jsRequestBody.dump(4);
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string svResponseBuf;
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string svOutMessage;
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string responseBody;
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string outMessage;
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CURLINFO status;
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const bool bDebugLog = pylon_showdebuginfo->GetBool();
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if (bDebugLog)
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{
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DevMsg(eDLL_T::ENGINE, "%s - Sending ban check request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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if (!QueryMasterServer(pylon_matchmaking_hostname->GetString(), "/banlist/isBanned", svRequestBody, svResponseBuf, svOutMessage, status))
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if (!QueryAPI("/banlist/isBanned", requestJson.dump(4), responseBody, outMessage, status))
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{
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return false;
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}
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if (bDebugLog)
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{
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server replied with status: '%d'\n", __FUNCTION__, status);
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}
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if (status != 200)
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{
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Error(eDLL_T::ENGINE, NO_ERROR, "%s - Failed to query comp-server: status code = %d\n", __FUNCTION__, status);
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@ -357,19 +314,20 @@ bool CPylon::CheckForBan(const string& svIpAddress, const uint64_t nNucleusID, s
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try
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(svResponseBuf);
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nlohmann::json responseJson = nlohmann::json::parse(responseBody);
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if (bDebugLog)
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if (pylon_showdebuginfo->GetBool())
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{
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string svResultBody = jsResultBody.dump(4);
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server response body:\n%s\n", __FUNCTION__, svResultBody.c_str());
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responseBody = responseJson.dump(4);
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DevMsg(eDLL_T::ENGINE, "%s: Response body:\n%s\n",
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__FUNCTION__, responseBody.c_str());
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}
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if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
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if (responseJson["success"].is_boolean() && responseJson["success"].get<bool>())
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{
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if (jsResultBody["banned"].is_boolean() && jsResultBody["banned"].get<bool>())
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if (responseJson["banned"].is_boolean() && responseJson["banned"].get<bool>())
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{
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svOutReason = jsResultBody.value("reason", "#DISCONNECT_BANNED");
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outReason = responseJson.value("reason", "#DISCONNECT_BANNED");
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return true;
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}
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}
|
||||
@ -384,29 +342,66 @@ bool CPylon::CheckForBan(const string& svIpAddress, const uint64_t nNucleusID, s
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Sends query to master server.
|
||||
// Input : &svHostName -
|
||||
// &svApi -
|
||||
// &svInRequest -
|
||||
// &svResponse -
|
||||
// &svOutMessage -
|
||||
// &outStatus -
|
||||
// Input : &apiName -
|
||||
// &request -
|
||||
// &outResponse -
|
||||
// &outMessage - <- contains an error message if any.
|
||||
// &outStatus -
|
||||
// Output : Returns true if successful, false otherwise.
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CPylon::QueryMasterServer(const string& svHostName, const string& svApi, const string& svInRequest,
|
||||
string& svOutResponse, string& svOutMessage, CURLINFO& outStatus) const
|
||||
bool CPylon::QueryAPI(const string& apiName, const string& request,
|
||||
string& outResponse, string& outMessage, CURLINFO& outStatus) const
|
||||
{
|
||||
string svUrl;
|
||||
CURLFormatUrl(svUrl, svHostName, svApi);
|
||||
const bool showDebug = pylon_showdebuginfo->GetBool();
|
||||
const char* hostName = pylon_matchmaking_hostname->GetString();
|
||||
|
||||
if (showDebug)
|
||||
{
|
||||
DevMsg(eDLL_T::ENGINE, "%s: Sending '%s' request to '%s':\n%s\n",
|
||||
__FUNCTION__, apiName.c_str(), hostName, request.c_str());
|
||||
}
|
||||
|
||||
if (!QueryMasterServer(pylon_matchmaking_hostname->GetString(), apiName,
|
||||
request, outResponse, outMessage, outStatus))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (showDebug)
|
||||
{
|
||||
DevMsg(eDLL_T::ENGINE, "%s: Host '%s' replied with status: '%d'\n",
|
||||
__FUNCTION__, hostName, outStatus);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Sends query to master server.
|
||||
// Input : &hostName -
|
||||
// &apiName -
|
||||
// &request -
|
||||
// &outResponse -
|
||||
// &outMessage - <- contains an error message if any.
|
||||
// &outStatus -
|
||||
// Output : Returns true if successful, false otherwise.
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CPylon::QueryMasterServer(const string& hostName, const string& apiName,
|
||||
const string& request, string& outResponse, string& outMessage,
|
||||
CURLINFO& outStatus) const
|
||||
{
|
||||
string finalUrl;
|
||||
CURLFormatUrl(finalUrl, hostName, apiName);
|
||||
|
||||
curl_slist* sList = nullptr;
|
||||
CURL* curl = CURLInitRequest(svUrl, svInRequest, svOutResponse, sList);
|
||||
CURL* curl = CURLInitRequest(finalUrl, request, outResponse, sList);
|
||||
if (!curl)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CURLcode res = CURLSubmitRequest(curl, sList);
|
||||
if (!CURLHandleError(curl, res, svOutMessage))
|
||||
if (!CURLHandleError(curl, res, outMessage))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -416,17 +411,18 @@ bool CPylon::QueryMasterServer(const string& svHostName, const string& svApi, co
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Extracts the error from the result body.
|
||||
// Input : &resultBody -
|
||||
// Purpose: Extracts the error from the result json.
|
||||
// Input : &resultJson -
|
||||
// &outMessage -
|
||||
// status -
|
||||
// *errorText -
|
||||
// status -
|
||||
// *errorText -
|
||||
//-----------------------------------------------------------------------------
|
||||
void CPylon::ExtractError(const nlohmann::json& resultBody, string& outMessage, CURLINFO status, const char* errorText) const
|
||||
void CPylon::ExtractError(const nlohmann::json& resultJson, string& outMessage,
|
||||
CURLINFO status, const char* errorText) const
|
||||
{
|
||||
if (resultBody["error"].is_string())
|
||||
if (resultJson["error"].is_string())
|
||||
{
|
||||
outMessage = resultBody["error"].get<string>();
|
||||
outMessage = resultJson["error"].get<string>();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -441,16 +437,17 @@ void CPylon::ExtractError(const nlohmann::json& resultBody, string& outMessage,
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Extracts the error from the response buffer.
|
||||
// Input : &resultBody -
|
||||
// Input : &response -
|
||||
// &outMessage -
|
||||
// status -
|
||||
// *errorText -
|
||||
// status -
|
||||
// *errorText -
|
||||
//-----------------------------------------------------------------------------
|
||||
void CPylon::ExtractError(const string& responseBuffer, string& outMessage, CURLINFO status, const char* errorText) const
|
||||
void CPylon::ExtractError(const string& response, string& outMessage,
|
||||
CURLINFO status, const char* errorText) const
|
||||
{
|
||||
if (!responseBuffer.empty())
|
||||
if (!response.empty())
|
||||
{
|
||||
nlohmann::json resultBody = nlohmann::json::parse(responseBuffer);
|
||||
nlohmann::json resultBody = nlohmann::json::parse(response);
|
||||
ExtractError(resultBody, outMessage, status, errorText);
|
||||
}
|
||||
else if (status)
|
||||
|
@ -5,14 +5,16 @@
|
||||
class CPylon
|
||||
{
|
||||
public:
|
||||
vector<NetGameServer_t> GetServerList(string& svOutMessage) const;
|
||||
bool GetServerByToken(NetGameServer_t& slOutServer, string& svOutMessage, const string& svToken) const;
|
||||
bool PostServerHost(string& svOutMessage, string& svOutToken, const NetGameServer_t& netGameServer) const;
|
||||
bool CheckForBan(const string& svIpAddress, const uint64_t nNucleusID, string& svOutReason) const;
|
||||
bool QueryMasterServer(const string& svHostName, const string& svApi, const string& svRequest, string& svResponse, string& svOutMessage, CURLINFO& status) const;
|
||||
vector<NetGameServer_t> GetServerList(string& outMessage) const;
|
||||
bool GetServerByToken(NetGameServer_t& slOutServer, string& outMessage, const string& svToken) const;
|
||||
bool PostServerHost(string& outMessage, string& svOutToken, const NetGameServer_t& netGameServer) const;
|
||||
bool CheckForBan(const string& ipAddress, const uint64_t nucleusId, string& outReason) const;
|
||||
|
||||
bool QueryAPI(const string& apiName, const string& request, string& outResponse, string& outMessage, CURLINFO& outStatus) const;
|
||||
bool QueryMasterServer(const string& hostName, const string& apiName, const string& request, string& outResponse, string& outMessage, CURLINFO& outStatus) const;
|
||||
|
||||
void ExtractError(const nlohmann::json& resultBody, string& outMessage, CURLINFO status, const char* errorText = nullptr) const;
|
||||
void ExtractError(const string& responseBuffer, string& outMessage, CURLINFO status, const char* messageText = nullptr) const;
|
||||
void ExtractError(const string& response, string& outMessage, CURLINFO status, const char* messageText = nullptr) const;
|
||||
|
||||
#ifdef DEDICATED
|
||||
bool KeepAlive(const NetGameServer_t& netGameServer);
|
||||
|
Loading…
x
Reference in New Issue
Block a user