Little cleanup, branch to test changes when at home. (#69)

* Little cleanup, branch to test changes when at home.

* Remove non-used variables
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IcePixelx 2022-06-23 18:03:53 +02:00 committed by GitHub
parent 0e4c126823
commit f1395c0bad
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@ -505,7 +505,6 @@ std::uint8_t __fastcall RTech::DecompressPakFile(RPakDecompState_t* state, std::
void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageData)
{
RPakTextureHeader_t* v2; // rbx
uint16_t v4; // cx
int v5; // esi
UINT v6; // edi
uint8_t v7; // r15
@ -526,9 +525,7 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
unsigned int v22; // er8
__int64 v23; // rdx
__int64 v24; // rcx
unsigned int v25; // er8
DXGI_FORMAT v26; // esi
unsigned int v27; // edx
DXGI_FORMAT dxgiFormat; // esi
unsigned int v28; // er8
UINT v29; // eax
unsigned int v30; // edx
@ -541,20 +538,14 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
unsigned int v37; // [rsp+20h] [rbp-E0h]
unsigned int v38; // [rsp+24h] [rbp-DCh]
D3D11_SHADER_RESOURCE_VIEW_DESC v39; // [rsp+28h] [rbp-D8h] BYREF
__int64 v40; // [rsp+2Ch] [rbp-D4h]
int v41; // [rsp+34h] [rbp-CCh]
int v42; // [rsp+38h] [rbp-C8h]
int v43; // [rsp+3Ch] [rbp-C4h]
D3D11_TEXTURE2D_DESC p_texture_desc_var; // [rsp+40h] [rbp-C0h] BYREF
D3D11_SUBRESOURCE_DATA p_initial_data_var; // [rsp+70h] [rbp-90h] BYREF
RPakTextureHeader_t* v46; // [rsp+80B0h] [rbp+7FB0h]
unsigned int v47; // [rsp+80C0h] [rbp+7FC0h]
ZeroMemory(&p_texture_desc_var, sizeof(p_texture_desc_var));
ZeroMemory(&p_initial_data_var, sizeof(p_initial_data_var));
v2 = textureHeader;
v4 = textureHeader->m_nFormat;
if (!v2->unk0 && v2->m_nHeight)
{
v5 = v2->m_nMipLevelsStreamedOpt + v2->m_nMipLevelsStreamed;
@ -567,10 +558,10 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
v10 = v2->m_nHeight;
v37 = v9;
v38 = v10;
v11 = HIBYTE(s_pBitsPerPixelWord[v4]);
v11 = HIBYTE(s_pBitsPerPixelWord[textureHeader->m_nFormat]);
v12 = v11 >> 1;
v47 = v11;
v13 = LOBYTE(s_pBitsPerPixelWord[v4]);
v13 = LOBYTE(s_pBitsPerPixelWord[textureHeader->m_nFormat]);
v14 = v13 * (v11 >> (v11 >> 1));
do
{
@ -607,34 +598,32 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
v10 = v38;
} while (v8 != v5);
}
LOBYTE(v2[1].m_nNameHash) = v6;
v25 = v2->m_nWidth;
p_texture_desc_var.MipLevels = v6;
v26 = rpakToDxgiFormat[v4];
v27 = v2->m_nHeight;
p_texture_desc_var.Format = v26;
v28 = v25 >> v8;
LOBYTE(v2[1].m_nNameHash) = v6; // Seems kinda wrong
p_texture_desc_var.MipLevels = v6; // v6 is MipLevels
dxgiFormat = rpakToDxgiFormat[textureHeader->m_nFormat]; // Get dxgi format
p_texture_desc_var.Format = dxgiFormat;
v28 = v2->m_nWidth >> v8; // Offseted by mips?
v29 = 1;
v30 = v27 >> v8;
v30 = v2->m_nHeight >> v8; // Offseted by mips?
p_texture_desc_var.SampleDesc.Count = 1;
if (v28 > 1)
v29 = v28;
*(_QWORD*)&p_texture_desc_var.BindFlags = 8;
p_texture_desc_var.Width = v29;
p_texture_desc_var.Width = v29; // Final width
v31 = 1;
if (v30 > 1)
v31 = v30;
p_texture_desc_var.Height = v31;
p_texture_desc_var.Height = v31; // Final height
v32 = v2->unk2 == 2;
p_texture_desc_var.ArraySize = v7;
p_texture_desc_var.ArraySize = v7; // v7 is arraysiye
p_texture_desc_var.MiscFlags = 0;
p_texture_desc_var.Usage = (D3D11_USAGE)!v32;
create_texture_err_var = (*g_ppGameDevice)->CreateTexture2D(&p_texture_desc_var, &p_initial_data_var + v8, &v2->m_ppTexture);
if (create_texture_err_var < 0)
Error(eDLL_T::RTECH, "Couldn't create texture \"%s\": error code %08x\n", *(const char**)&v2->m_nNameIndex, (unsigned int)create_texture_err_var);
v34 = v2->m_nArraySize;
v35 = LOBYTE(v2[1].m_nNameHash);
v39.Format = v26;
v35 = LOBYTE(v2[1].m_nNameHash); // Buffer num elements?
v39.Format = dxgiFormat;
v39.Buffer.NumElements = v35;
if (v34 <= 1u)
{