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https://github.com/Mauler125/r5sdk.git
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Little cleanup, branch to test changes when at home. (#69)
* Little cleanup, branch to test changes when at home. * Remove non-used variables
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@ -505,7 +505,6 @@ std::uint8_t __fastcall RTech::DecompressPakFile(RPakDecompState_t* state, std::
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void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageData)
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void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageData)
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{
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{
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RPakTextureHeader_t* v2; // rbx
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RPakTextureHeader_t* v2; // rbx
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uint16_t v4; // cx
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int v5; // esi
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int v5; // esi
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UINT v6; // edi
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UINT v6; // edi
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uint8_t v7; // r15
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uint8_t v7; // r15
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@ -526,9 +525,7 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
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unsigned int v22; // er8
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unsigned int v22; // er8
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__int64 v23; // rdx
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__int64 v23; // rdx
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__int64 v24; // rcx
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__int64 v24; // rcx
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unsigned int v25; // er8
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DXGI_FORMAT dxgiFormat; // esi
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DXGI_FORMAT v26; // esi
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unsigned int v27; // edx
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unsigned int v28; // er8
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unsigned int v28; // er8
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UINT v29; // eax
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UINT v29; // eax
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unsigned int v30; // edx
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unsigned int v30; // edx
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@ -541,20 +538,14 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
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unsigned int v37; // [rsp+20h] [rbp-E0h]
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unsigned int v37; // [rsp+20h] [rbp-E0h]
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unsigned int v38; // [rsp+24h] [rbp-DCh]
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unsigned int v38; // [rsp+24h] [rbp-DCh]
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D3D11_SHADER_RESOURCE_VIEW_DESC v39; // [rsp+28h] [rbp-D8h] BYREF
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D3D11_SHADER_RESOURCE_VIEW_DESC v39; // [rsp+28h] [rbp-D8h] BYREF
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__int64 v40; // [rsp+2Ch] [rbp-D4h]
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int v41; // [rsp+34h] [rbp-CCh]
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int v42; // [rsp+38h] [rbp-C8h]
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int v43; // [rsp+3Ch] [rbp-C4h]
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D3D11_TEXTURE2D_DESC p_texture_desc_var; // [rsp+40h] [rbp-C0h] BYREF
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D3D11_TEXTURE2D_DESC p_texture_desc_var; // [rsp+40h] [rbp-C0h] BYREF
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D3D11_SUBRESOURCE_DATA p_initial_data_var; // [rsp+70h] [rbp-90h] BYREF
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D3D11_SUBRESOURCE_DATA p_initial_data_var; // [rsp+70h] [rbp-90h] BYREF
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RPakTextureHeader_t* v46; // [rsp+80B0h] [rbp+7FB0h]
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unsigned int v47; // [rsp+80C0h] [rbp+7FC0h]
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unsigned int v47; // [rsp+80C0h] [rbp+7FC0h]
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ZeroMemory(&p_texture_desc_var, sizeof(p_texture_desc_var));
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ZeroMemory(&p_texture_desc_var, sizeof(p_texture_desc_var));
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ZeroMemory(&p_initial_data_var, sizeof(p_initial_data_var));
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ZeroMemory(&p_initial_data_var, sizeof(p_initial_data_var));
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v2 = textureHeader;
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v2 = textureHeader;
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v4 = textureHeader->m_nFormat;
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if (!v2->unk0 && v2->m_nHeight)
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if (!v2->unk0 && v2->m_nHeight)
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{
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{
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v5 = v2->m_nMipLevelsStreamedOpt + v2->m_nMipLevelsStreamed;
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v5 = v2->m_nMipLevelsStreamedOpt + v2->m_nMipLevelsStreamed;
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@ -567,10 +558,10 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
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v10 = v2->m_nHeight;
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v10 = v2->m_nHeight;
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v37 = v9;
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v37 = v9;
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v38 = v10;
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v38 = v10;
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v11 = HIBYTE(s_pBitsPerPixelWord[v4]);
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v11 = HIBYTE(s_pBitsPerPixelWord[textureHeader->m_nFormat]);
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v12 = v11 >> 1;
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v12 = v11 >> 1;
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v47 = v11;
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v47 = v11;
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v13 = LOBYTE(s_pBitsPerPixelWord[v4]);
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v13 = LOBYTE(s_pBitsPerPixelWord[textureHeader->m_nFormat]);
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v14 = v13 * (v11 >> (v11 >> 1));
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v14 = v13 * (v11 >> (v11 >> 1));
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do
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do
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{
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{
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@ -607,34 +598,32 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
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v10 = v38;
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v10 = v38;
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} while (v8 != v5);
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} while (v8 != v5);
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}
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}
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LOBYTE(v2[1].m_nNameHash) = v6;
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LOBYTE(v2[1].m_nNameHash) = v6; // Seems kinda wrong
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v25 = v2->m_nWidth;
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p_texture_desc_var.MipLevels = v6; // v6 is MipLevels
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p_texture_desc_var.MipLevels = v6;
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dxgiFormat = rpakToDxgiFormat[textureHeader->m_nFormat]; // Get dxgi format
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v26 = rpakToDxgiFormat[v4];
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p_texture_desc_var.Format = dxgiFormat;
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v27 = v2->m_nHeight;
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v28 = v2->m_nWidth >> v8; // Offseted by mips?
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p_texture_desc_var.Format = v26;
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v28 = v25 >> v8;
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v29 = 1;
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v29 = 1;
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v30 = v27 >> v8;
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v30 = v2->m_nHeight >> v8; // Offseted by mips?
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p_texture_desc_var.SampleDesc.Count = 1;
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p_texture_desc_var.SampleDesc.Count = 1;
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if (v28 > 1)
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if (v28 > 1)
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v29 = v28;
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v29 = v28;
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*(_QWORD*)&p_texture_desc_var.BindFlags = 8;
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*(_QWORD*)&p_texture_desc_var.BindFlags = 8;
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p_texture_desc_var.Width = v29;
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p_texture_desc_var.Width = v29; // Final width
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v31 = 1;
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v31 = 1;
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if (v30 > 1)
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if (v30 > 1)
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v31 = v30;
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v31 = v30;
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p_texture_desc_var.Height = v31;
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p_texture_desc_var.Height = v31; // Final height
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v32 = v2->unk2 == 2;
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v32 = v2->unk2 == 2;
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p_texture_desc_var.ArraySize = v7;
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p_texture_desc_var.ArraySize = v7; // v7 is arraysiye
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p_texture_desc_var.MiscFlags = 0;
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p_texture_desc_var.MiscFlags = 0;
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p_texture_desc_var.Usage = (D3D11_USAGE)!v32;
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p_texture_desc_var.Usage = (D3D11_USAGE)!v32;
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create_texture_err_var = (*g_ppGameDevice)->CreateTexture2D(&p_texture_desc_var, &p_initial_data_var + v8, &v2->m_ppTexture);
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create_texture_err_var = (*g_ppGameDevice)->CreateTexture2D(&p_texture_desc_var, &p_initial_data_var + v8, &v2->m_ppTexture);
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if (create_texture_err_var < 0)
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if (create_texture_err_var < 0)
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Error(eDLL_T::RTECH, "Couldn't create texture \"%s\": error code %08x\n", *(const char**)&v2->m_nNameIndex, (unsigned int)create_texture_err_var);
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Error(eDLL_T::RTECH, "Couldn't create texture \"%s\": error code %08x\n", *(const char**)&v2->m_nNameIndex, (unsigned int)create_texture_err_var);
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v34 = v2->m_nArraySize;
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v34 = v2->m_nArraySize;
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v35 = LOBYTE(v2[1].m_nNameHash);
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v35 = LOBYTE(v2[1].m_nNameHash); // Buffer num elements?
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v39.Format = v26;
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v39.Format = dxgiFormat;
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v39.Buffer.NumElements = v35;
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v39.Buffer.NumElements = v35;
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if (v34 <= 1u)
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if (v34 <= 1u)
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{
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{
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