diff --git a/r5dev/game/shared/ai_utility_shared.cpp b/r5dev/game/shared/ai_utility_shared.cpp index aded2a3c..de9d5aa2 100644 --- a/r5dev/game/shared/ai_utility_shared.cpp +++ b/r5dev/game/shared/ai_utility_shared.cpp @@ -569,7 +569,7 @@ bool CAI_Utility::IsTileWithinRange(const dtMeshTile* pTile, const VPlane& vPlan { // Too far from camera, do not render. if (vCamera.DistTo(*vecMinBound) > flCameraRadius || - vCamera.DistTo(*vecMinBound) > flCameraRadius) + vCamera.DistTo(*vecMaxBound) > flCameraRadius) return false; }