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Server: fix incorrectly placed entity handle field
Datamap and assembly confirmed this field should be at 0x6bf4. The other nearby fields align properly now as well.
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@ -528,11 +528,11 @@ private:
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int m_lastUCmdSimulationTicks;
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int m_lastUCmdSimulationRemainderTime; // Originally float???
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float m_totalExtraClientCmdTimeAttempted;
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EHANDLE m_hPlayerViewEntity;
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bool m_atLeastOneCommandRunThisServerFrame;
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bool m_bGamePaused;
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bool m_bPlayerUnderwater;
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bool m_wasPhaseShiftedForTriggers;
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EHANDLE m_hPlayerViewEntity;
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bool m_bShouldDrawPlayerWhileUsingViewEntity;
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char gap_6bf9[3];
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EHANDLE m_hConstraintEntity;
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