From f22e7890b0fe23088922520bdb3b7452e5432224 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sun, 27 Aug 2023 11:38:02 +0200 Subject: [PATCH] CAI_NetworkBuilder::SaveNetworkGraph: Fix bug Iterated over the wrong vector, dumped AIN's from r2 are now 100% identical, the function has been debugged and is complete. --- r5dev/game/server/ai_networkmanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/r5dev/game/server/ai_networkmanager.cpp b/r5dev/game/server/ai_networkmanager.cpp index 78eed966..aff94866 100644 --- a/r5dev/game/server/ai_networkmanager.cpp +++ b/r5dev/game/server/ai_networkmanager.cpp @@ -284,7 +284,7 @@ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork) FOR_EACH_VEC(pathClusters->unkVec1, j) { - short unkShort = static_cast(pathClusters->unkVec0[j]); + short unkShort = static_cast(pathClusters->unkVec1[j]); FileSystem()->Write(&unkShort, sizeof(short), pAIGraph); }