NVIDIA: disable gfx_nvnUseMarkersToOptimize by default

Causes rubber banding on some systems.
This commit is contained in:
Kawe Mazidjatari 2024-02-04 14:42:39 +01:00
parent ff9aa78d0d
commit f27454aef1

View File

@ -344,7 +344,9 @@ void ConVar_StaticInit(void)
fps_max_gfx = ConVar::StaticCreate("fps_max_gfx", "0", FCVAR_RELEASE, "Frame rate limiter using NVIDIA Reflex Low Latency SDK. -1 indicates use the desktop refresh. 0 is disabled.", true, -1.f, true, 295.f, &GFX_NVN_Changed_f, nullptr);
gfx_nvnUseLowLatency = ConVar::StaticCreate("gfx_nvnUseLowLatency" , "1", FCVAR_RELEASE | FCVAR_ARCHIVE, "Enables NVIDIA Reflex Low Latency SDK." , false, 0.f, false, 0.f, &GFX_NVN_Changed_f, nullptr);
gfx_nvnUseLowLatencyBoost = ConVar::StaticCreate("gfx_nvnUseLowLatencyBoost" , "0", FCVAR_RELEASE | FCVAR_ARCHIVE, "Enables NVIDIA Reflex Low Latency Boost.", false, 0.f, false, 0.f, &GFX_NVN_Changed_f, nullptr);
gfx_nvnUseMarkersToOptimize = ConVar::StaticCreate("gfx_nvnUseMarkersToOptimize", "1", FCVAR_RELEASE , "Use NVIDIA Reflex Low Latency markers to optimize (requires Low Latency Boost to be enabled).", false, 0.f, false, 0.f, &GFX_NVN_Changed_f, nullptr);
// NOTE: defaulted to 0 as it causes rubber banding on some hardware.
gfx_nvnUseMarkersToOptimize = ConVar::StaticCreate("gfx_nvnUseMarkersToOptimize", "0", FCVAR_RELEASE , "Use NVIDIA Reflex Low Latency markers to optimize (requires Low Latency Boost to be enabled).", false, 0.f, false, 0.f, &GFX_NVN_Changed_f, nullptr);
#endif // !DEDICATED
//-------------------------------------------------------------------------