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https://github.com/Mauler125/r5sdk.git
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fetch correct sdk module from pluginsdk
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b7fafa6b65
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@ -9,9 +9,11 @@
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#include "core/stdafx.h"
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#include "pluginsdk.h"
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extern "C" __declspec(dllexport) bool PluginInstance_OnLoad(const char* pszSelfModule)
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extern "C" __declspec(dllexport) bool PluginInstance_OnLoad(const char* pszSelfModule, const char* pszSDKModule)
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{
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g_pPluginSDK = new CPluginSDK(pszSelfModule);
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g_pPluginSDK->SetSDKModule(CModule(pszSDKModule));
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return g_pPluginSDK->InitSDK();
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}
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@ -21,7 +21,6 @@ CPluginSDK::CPluginSDK(const char* pszSelfModule) : m_FactoryInstance(nullptr),
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{
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m_SelfModule = CModule(pszSelfModule);
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m_GameModule = CModule("r5apex.exe");
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m_SDKModule = CModule("gamesdk.dll"); // THIS NEEDS TO BE CHANGED FOR DEDI/CLIENT SDK SUPPORT. AT BEST DO THIS VIA PluginInstance_OnLoad.
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}
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//---------------------------------------------------------------------------------
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@ -11,6 +11,8 @@ public:
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~CPluginSDK();
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bool InitSDK();
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inline void SetSDKModule(const CModule& sdkModule) { m_SDKModule = sdkModule; };
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private:
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IFactory* m_FactoryInstance;
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@ -60,7 +60,7 @@ bool CPluginSystem::LoadPluginInstance(PluginInstance_t& pluginInst)
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auto onLoadFn = pluginModule.GetExportedFunction("PluginInstance_OnLoad").RCast<PluginInstance_t::OnLoad>();
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Assert(onLoadFn);
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if (!onLoadFn(pluginInst.m_svPluginName.c_str()))
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if (!onLoadFn(pluginInst.m_svPluginName.c_str(), g_SDKDll.GetModuleName().c_str()))
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{
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FreeLibrary(loadedPlugin);
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return false;
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@ -81,7 +81,7 @@ public:
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PluginInstance_t(string svPluginName, string svPluginFullPath) : m_svPluginName(svPluginName), m_svPluginFullPath(svPluginFullPath), m_svDescription(std::string()), m_bIsLoaded(false) {};
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// Might wanna make a status code system.
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typedef bool(*OnLoad)(const char*);
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typedef bool(*OnLoad)(const char*, const char*);
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typedef void(*OnUnload)();
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CModule m_hModule;
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