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https://github.com/Mauler125/r5sdk.git
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Improve server browser button alignment
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parent
05f2888716
commit
f3555104a2
@ -479,7 +479,7 @@ void CBrowser::HostPanel(void)
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if (!g_pHostState->m_bActiveGame)
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{
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if (ImGui::Button("Start Server", ImVec2(ImGui::GetWindowSize().x, 32)))
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if (ImGui::Button("Start Server", ImVec2((ImGui::GetWindowSize().x - 10), 32)))
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{
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svServerNameErr.clear();
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if (!m_Server.m_svHostName.empty() && !m_Server.m_svPlaylist.empty() && !m_Server.m_svMapName.empty())
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@ -505,7 +505,7 @@ void CBrowser::HostPanel(void)
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}
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}
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if (ImGui::Button("Force Start", ImVec2(ImGui::GetWindowSize().x, 32)))
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if (ImGui::Button("Force Start", ImVec2((ImGui::GetWindowSize().x - 10), 32)))
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{
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svServerNameErr.clear();
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if (!m_Server.m_svPlaylist.empty() && !m_Server.m_svMapName.empty())
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@ -535,14 +535,14 @@ void CBrowser::HostPanel(void)
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if (g_pHostState->m_bActiveGame)
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{
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if (ImGui::Button("Weapon Reparse", ImVec2(ImGui::GetWindowSize().x, 32)))
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if (ImGui::Button("Weapon Reparse", ImVec2((ImGui::GetWindowSize().x - 10), 32)))
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{
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DevMsg(eDLL_T::ENGINE, "Reparsing weapon data on %s\n", "server and client");
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ProcessCommand("weapon_reparse");
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ProcessCommand("reload");
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}
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if (ImGui::Button("Change Level", ImVec2(ImGui::GetWindowSize().x, 32)))
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if (ImGui::Button("Change Level", ImVec2((ImGui::GetWindowSize().x - 10), 32)))
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{
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if (!m_Server.m_svMapName.empty())
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{
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@ -555,7 +555,7 @@ void CBrowser::HostPanel(void)
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}
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}
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if (ImGui::Button("Stop Server", ImVec2(ImGui::GetWindowSize().x, 32)))
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if (ImGui::Button("Stop Server", ImVec2((ImGui::GetWindowSize().x - 10), 32)))
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{
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ProcessCommand("LeaveMatch"); // TODO: use script callback instead.
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g_pHostState->m_iNextState = HostStates_t::HS_GAME_SHUTDOWN; // Force CHostState::FrameUpdate to shutdown the server for dedicated.
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@ -563,7 +563,7 @@ void CBrowser::HostPanel(void)
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}
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else
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{
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if (ImGui::Button("Reload Playlist", ImVec2(ImGui::GetWindowSize().x, 32)))
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if (ImGui::Button("Reload Playlist", ImVec2((ImGui::GetWindowSize().x - 10), 32)))
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{
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_DownloadPlaylists_f();
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KeyValues::InitPlaylists(); // Re-Init playlist.
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