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Huge engine/host commit.
* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global. * Using a template function now for virtual function calls * Implemented most of the CEngine class and grabbing its global var now. * Using local CEngine now in FrameUpdate * Implemented EngineParms_t fully and grabbing its global var. * Added macro for adding class member variables at offsets. A lot of comments added regarding what needs to be done for this commit. * Check other season compability, wasn't able to do that due to not having access to said binaries at the moment. * Fix sdklauncher to use widestrings to fix the bug with other languages in path
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@@ -25,17 +25,16 @@ enum class ClientFrameStage_t : int
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class CHLClient
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{
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public:
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/* Might wanna implement my callvfunc wrapper I sent the other day here? - Pix*/
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void FrameStageNotify(ClientFrameStage_t curStage) // @0x1405C0740 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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{
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using OriginalFn = void(__thiscall*)(CHLClient*, ClientFrameStage_t);
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(*reinterpret_cast<OriginalFn**>(this))[58](this, curStage); /*48 83 EC 28 89 15 ?? ?? ?? ??*/
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static int index = 58;
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CallVFunc<void>(index, this, curStage); /*48 83 EC 28 89 15 ?? ?? ?? ??*/
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}
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void* /* CUserCmd* */ GetUserCmd(int sequenceNumber) // @0x1405BB020 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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{
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using OriginalFn = void(__thiscall*)(CHLClient*, int);
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(*reinterpret_cast<OriginalFn**>(this))[28](this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/
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static int index = 28;
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return CallVFunc<void*>(index, this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/
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}
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};
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