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Huge engine/host commit.
* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global. * Using a template function now for virtual function calls * Implemented most of the CEngine class and grabbing its global var now. * Using local CEngine now in FrameUpdate * Implemented EngineParms_t fully and grabbing its global var. * Added macro for adding class member variables at offsets. A lot of comments added regarding what needs to be done for this commit. * Check other season compability, wasn't able to do that due to not having access to said binaries at the moment. * Fix sdklauncher to use widestrings to fix the bug with other languages in path
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@@ -186,8 +186,10 @@
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<ClInclude Include="engine\host_cmd.h" />
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<ClInclude Include="engine\host_state.h" />
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<ClInclude Include="engine\net_chan.h" />
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<ClInclude Include="engine\sv_main.h" />
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<ClInclude Include="engine\sys_dll.h" />
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<ClInclude Include="engine\sys_dll2.h" />
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<ClInclude Include="engine\sys_engine.h" />
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<ClInclude Include="engine\sys_utils.h" />
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<ClInclude Include="launcher\IApplication.h" />
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<ClInclude Include="mathlib\adler32.h" />
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@@ -375,8 +377,10 @@
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<ClCompile Include="engine\host_cmd.cpp" />
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<ClCompile Include="engine\host_state.cpp" />
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<ClCompile Include="engine\net_chan.cpp" />
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<ClCompile Include="engine\sv_main.cpp" />
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<ClCompile Include="engine\sys_dll.cpp" />
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<ClCompile Include="engine\sys_dll2.cpp" />
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<ClCompile Include="engine\sys_engine.cpp" />
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<ClCompile Include="engine\sys_utils.cpp" />
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<ClCompile Include="launcher\IApplication.cpp" />
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<ClCompile Include="mathlib\adler32.cpp" />
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