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Add pdef files to repo
This commit is contained in:
parent
79038a59aa
commit
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@ -0,0 +1,5 @@
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blessed_pdef_versions:
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[
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DG-AB15E208C30DAF27
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LEGACY-512
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]
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@ -0,0 +1,619 @@
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$SCRIPT_VERSION 202003300
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//#########################
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bool isACheater
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bool showGameSummary
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bool trainingCompleted
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int initializedVersion
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int announcementVersionSeen
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int promoVersionSeen
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int tutorialActionCount[100]
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int lastGameRank
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int lastGamePlayers
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int lastGameSquads
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int lastAbandonTime
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//#########################
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// GRX DATA
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//#########################
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int lastSeenPremiumCurrency
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int xp
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int previousXP
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int credits
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int xp_match[20]
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int xp_count[20]
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int gen
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int netWorth
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//#########################
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// STK DATA
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//#########################
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$ENUM_START eSeasonFlavor
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SAID01769158912
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SAID01774506873
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SAID00724938940
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SAID01092263930
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$ENUM_END
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$ENUM_START eBattlePass
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SAID00093464144
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SAID00423770662
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SAID00681462556
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SAID00784324919
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SAID01440294075
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SAID01727937125
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SAID01838736969
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SAID01914132855
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$ENUM_END
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$ENUM_START eMapZones
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can_relay
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can_wetlands
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can_swamps
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can_hydrodam
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can_repulsor
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can_cage
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can_artillery
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can_containment
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can_watertreatment
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can_slumlakes
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can_pit
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can_runoff
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can_airbase
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can_skulltown
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can_market
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can_thunderdome
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can_bunker
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can_bridges
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can_cascades
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can_octanett
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des_wastelands
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des_uncharted
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des_snipe
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des_blood
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des_drill_site
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des_cap_city
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des_tunnel_z2
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des_lost
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des_buried_refinery
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des_ground_zero
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des_lava_fissure
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des_pass
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des_trainyard
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des_harvester
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des_fragment_west
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des_fragment_east
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des_survey
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des_tunnel_z5
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des_new_springfield
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des_snow_field
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des_tunnel_z7
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des_hot_spring
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des_end
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des_fuel
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des_ridge_line
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des_bridge
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des_out
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des_research_station_bravo
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des_tunnel_z10
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des_thermal_station
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des_research_station_alpha
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des_refinery
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des_lava_city
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des_volcanic
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des_mt
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$ENUM_END
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$ENUM_START eRankedPeriodFlavor
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SAID00747315762
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SAID00091805734
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SAID00609587000
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$ENUM_END
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//BEGIN_AUTOGEN/////////////////////////////
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////////////////////////////////////////////
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//// AUTO-GENERATED SECTION ////
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//// Manual changes will be lost. ////
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////////////////////////////////////////////
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////////////////////////////////////////////
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// All the character item flavors from Bakery that are registered in the game.
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$ENUM_START eCharacterFlavor
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SAID00725342087
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SAID00898565421
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SAID01111853120
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SAID00182221730
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SAID01409694078
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SAID02045656322
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SAID00843405508
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SAID01464849662
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SAID00827049897
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SAID00187386164
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SAID00080232848
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$ENUM_END
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// All the weapon item flavors from Bakery that are registered in the game.
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$ENUM_START eWeaponFlavor
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SAID01475792313
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SAID00686444189
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SAID00352110003
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SAID00908539842
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SAID01928357643
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SAID01870377113
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SAID00909655776
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SAID01082669812
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SAID01920744447
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SAID00418361060
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SAID00945439943
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SAID01496005473
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SAID01388774763
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SAID00080404303
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SAID00048783537
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SAID00970511567
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SAID01363034817
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SAID01603172346
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SAID02091853053
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SAID01820095990
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SAID00194888968
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SAID00107352658
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$ENUM_END
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// All the weapon stats categories.
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$ENUM_START eWeaponStatCategory
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smg
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pistol
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lmg
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sniper
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shotgun
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ar
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crate_unique
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$ENUM_END
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// All non-character-specific loadout fields registered by script-func RegisterLoadoutSlot.
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$STRUCT_START sLoadoutsData
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int character_selection
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int skydive_trail
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int weapon_skin_for_SAID01475792313
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int weapon_charm_for_SAID01475792313
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int weapon_skin_for_SAID00686444189
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int weapon_charm_for_SAID00686444189
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int weapon_skin_for_SAID00352110003
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int weapon_charm_for_SAID00352110003
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int weapon_skin_for_SAID00908539842
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int weapon_charm_for_SAID00908539842
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int weapon_skin_for_SAID01928357643
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int weapon_charm_for_SAID01928357643
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int weapon_skin_for_SAID01870377113
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int weapon_charm_for_SAID01870377113
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int weapon_skin_for_SAID00909655776
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int weapon_charm_for_SAID00909655776
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int weapon_skin_for_SAID01082669812
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int weapon_charm_for_SAID01082669812
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int weapon_skin_for_SAID01920744447
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int weapon_charm_for_SAID01920744447
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int weapon_skin_for_SAID00418361060
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int weapon_charm_for_SAID00418361060
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int weapon_skin_for_SAID00945439943
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int weapon_charm_for_SAID00945439943
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int weapon_skin_for_SAID01496005473
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int weapon_charm_for_SAID01496005473
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int weapon_skin_for_SAID01388774763
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int weapon_charm_for_SAID01388774763
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int weapon_skin_for_SAID00080404303
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int weapon_charm_for_SAID00080404303
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int weapon_skin_for_SAID00048783537
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int weapon_charm_for_SAID00048783537
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int weapon_skin_for_SAID00970511567
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int weapon_charm_for_SAID00970511567
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int weapon_skin_for_SAID01363034817
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int weapon_charm_for_SAID01363034817
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int weapon_skin_for_SAID01603172346
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int weapon_charm_for_SAID01603172346
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int weapon_skin_for_SAID02091853053
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int weapon_charm_for_SAID02091853053
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int weapon_skin_for_SAID01820095990
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int weapon_charm_for_SAID01820095990
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int weapon_skin_for_SAID00194888968
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int weapon_charm_for_SAID00194888968
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int weapon_skin_for_SAID00107352658
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int weapon_charm_for_SAID00107352658
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int loadscreen_selection
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int music_pack_selection
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$STRUCT_END
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// All character-specific loadout fields registered by script-func RegisterLoadoutSlot.
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$STRUCT_START sCharacterLoadoutsData
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int skin
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int execution
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int intro_quip
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int kill_quip
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int quips_0
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int quips_1
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int quips_2
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int quips_3
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int quips_4
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int quips_5
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int quips_6
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int quips_7
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int skydive_emote_0
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int skydive_emote_1
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int skydive_emote_2
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int skydive_emote_3
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int skydive_emote_4
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int skydive_emote_5
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int skydive_emote_6
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int skydive_emote_7
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int gcard_frame
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int gcard_stance
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int gcard_badge_0
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int gcard_badge_0_tier
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int gcard_badge_1
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int gcard_badge_1_tier
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int gcard_badge_2
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int gcard_badge_2_tier
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int gcard_tracker_0
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int gcard_tracker_0_value
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int gcard_tracker_1
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int gcard_tracker_1_value
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int gcard_tracker_2
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int gcard_tracker_2_value
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int meleeskin
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$STRUCT_END
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//
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$STRUCT_START sStatEnumStruct_weapons
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int kills
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int dooms
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int solo_dooms
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int damage_done
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int shots
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int hits
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int headshots
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$STRUCT_END
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//
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$STRUCT_START sStatEnumStruct_characters_weapons
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int kills
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int dooms
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int solo_dooms
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int damage_done
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int shots
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int hits
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int headshots
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$STRUCT_END
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//
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$STRUCT_START sStatEnumStruct_characters_weaponcategories
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$STRUCT_END
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//
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$STRUCT_START sStatEnumStruct_characters
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sStatEnumStruct_characters_weapons weapons[eWeaponFlavor]
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sStatEnumStruct_characters_weaponcategories weaponcategories[eWeaponStatCategory]
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int kills
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int dooms
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int solo_dooms
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int deaths
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int winning_kills
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int kills_while_killleader
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int damage_done
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int character_damage_done_max_single_game
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int shots
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int hits
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int headshots
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int executions
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int revived_ally
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int games_played
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int season02_event01_character_solo_wins
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int season02_event01_num_characters_with_solo_win
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int season02_event02_character_wins
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int season02_event02_num_characters_with_win
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int games_with_5_kills
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int games_with_20_kills
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int character_games_with_respawning_both_teammates
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int character_rapid_eliminations
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int most_squad_squad_kills_in_1_game
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int placements_win
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int placements_win_with_squad_alive
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int placements_top_3
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int character_placements_win_as_jumpmaster
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int character_placements_win_as_killleader
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int character_placements_win_as_killleader_and_champion
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int character_placements_win_flawless_1
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int character_placements_win_flawless_2
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int character_placements_win_with_5_headshots
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bool character_won_last_game
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int character_hot_streaks
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int character_reinforcement_recalls
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bool character_banner_once_filled
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int neutral_airdrops_looted
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int character_elite_game_wins
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int character_elite_game_8kill_wins
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$STRUCT_END
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//
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$STRUCT_START sStatEnumStruct_weaponcategories
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$STRUCT_END
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//
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$STRUCT_START sStatEnumStruct_seasons_characters
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int damage_done
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int kills
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int placements_win
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int placements_top_5
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int battlepass_bonus_xp
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int character_damage_done_max_single_game
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int elite_game_wins
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int elite_games_played
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int elite_kills
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$STRUCT_END
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//
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$STRUCT_START sStatEnumStruct_seasons
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sStatEnumStruct_seasons_characters characters[eCharacterFlavor]
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int battlepass_level
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int kills_with_7_characters
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int placements_wins_with_7_characters
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int placements_top_5_with_7_characters
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int battlepass_bonus_xp_with_7_characters
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int games_played
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int placements_win
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int damage_done
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int kills
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int deaths
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int dooms
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int solo_dooms
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int team_work_kill_count
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int revived_ally
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int times_respawned_ally
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int assists
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int kills_max_single_game
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int win_streak_longest
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int win_streak_current
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int elite_current_streak
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int elite_max_streak
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$STRUCT_END
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//
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$STRUCT_START sStatEnumStruct_zones
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int kills
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int damage_done
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int dooms
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int solo_dooms
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int executions
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int landings
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int loot_bins_opened
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$STRUCT_END
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//
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$STRUCT_START sStatEnumStruct_rankedperiods_characters
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int character_damage_done_max_single_game
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$STRUCT_END
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||||
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//
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||||
$STRUCT_START sStatEnumStruct_rankedperiods
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||||
sStatEnumStruct_rankedperiods_characters characters[eCharacterFlavor]
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int games_played
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int placements_win
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int placements_top_5
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||||
int damage_done
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int kills
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int deaths
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int dooms
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int solo_dooms
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||||
int thanks
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int revived_ally
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int times_respawned_ally
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int assists
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||||
int kills_max_single_game
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||||
int win_streak_longest
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||||
int win_streak_current
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||||
int current_rank_score
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||||
$STRUCT_END
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// All registered player game stats to save.
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$STRUCT_START sStatsData
|
||||
sStatEnumStruct_weapons weapons[eWeaponFlavor]
|
||||
sStatEnumStruct_characters characters[eCharacterFlavor]
|
||||
sStatEnumStruct_weaponcategories weaponcategories[eWeaponStatCategory]
|
||||
sStatEnumStruct_seasons seasons[eSeasonFlavor]
|
||||
sStatEnumStruct_zones zones[eMapZones]
|
||||
sStatEnumStruct_rankedperiods rankedperiods[eRankedPeriodFlavor]
|
||||
int total_legendary_items
|
||||
int num_characters_with_banners_once_filled
|
||||
int fashionista
|
||||
int weapons_with_legendary_skin
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||||
int well_rounded
|
||||
int looted_all_launch_loot_once
|
||||
int master_of_all
|
||||
int respawn_dev
|
||||
int times_fully_kitted
|
||||
int distance_kill
|
||||
int times_jumpmaster
|
||||
int times_jumpmaster_post_fix
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||||
bool looted_all_nongold_weapons_in_1_match
|
||||
int valentines_revives_and_respawns
|
||||
int looted_epic_item
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||||
int looted_legendary_item
|
||||
int looted_legendary_helmet
|
||||
int looted_legendary_armor
|
||||
int daily_challenges_completed
|
||||
int challenge_xp_earned
|
||||
int dooms
|
||||
int solo_dooms
|
||||
int character_solo_dooms
|
||||
int thanks
|
||||
int kills
|
||||
int assists
|
||||
int times_got_doomed
|
||||
int deaths
|
||||
int times_respawned_ally
|
||||
int winning_kills
|
||||
int win_streak_longest
|
||||
int win_streak_current
|
||||
int kills_while_killleader
|
||||
int kills_max_single_game
|
||||
int damage_done
|
||||
int damage_taken
|
||||
int shots
|
||||
int hits
|
||||
int headshots
|
||||
int executions
|
||||
int revived_ally
|
||||
int games_played
|
||||
int placements_win
|
||||
int placements_win_with_squad_alive
|
||||
int placements_top_3
|
||||
int placements_top_5
|
||||
int placements_win_with_friends
|
||||
int placements_win_with_no_witnessess
|
||||
int placements_win_with_min_executions_per_person
|
||||
int max_placement_win_streak_with_premade_squad
|
||||
int team_work_kill_count
|
||||
int neutral_airdrops_looted
|
||||
int bloodhound_tactical_enemies_detected
|
||||
int bloodhound_tactical_traps_detected
|
||||
int bloodhound_ultimate_kills_while_active
|
||||
int crypto_passive_enemies_scanned
|
||||
int caustic_tactical_barrels_traps_detonated
|
||||
int caustic_gas_damage_dealt
|
||||
int caustic_passive_enemies_in_gas_killed
|
||||
int gibraltar_tactical_bubble_enemy_damage_absorbed
|
||||
int crypto_ultimate_shield_damage
|
||||
int crypto_ultimate_traps_destroyed
|
||||
int gibraltar_ultimate_bombardment_kills
|
||||
int gibraltar_passive_gunshield_enemy_damage_absorbed
|
||||
int lifeline_tactical_drone_healing_given
|
||||
int lifeline_ultimate_droppod_items_grabbed_by_allies
|
||||
int lifeline_passive_enemy_damage_absorbed
|
||||
int mirage_decoys_created
|
||||
int mirage_successful_bamboozles
|
||||
int mirage_successful_revives
|
||||
float octane_stim_distance_traveled
|
||||
int octane_jump_pad_allies_launched
|
||||
int octane_passive_health_regenerated
|
||||
float pathfinder_tactical_meters_moved_by_grapple
|
||||
int pathfinder_ultimate_ziplines_used_by_allies
|
||||
int pathfinder_passive_beacons_scanned
|
||||
int wattson_breaches_detected
|
||||
int wattson_friendly_shields_charged
|
||||
int wattson_enemy_ordnance_intercepted
|
||||
int wraith_ultimate_phase_tunnel_ally_uses
|
||||
int wraith_passive_voices_heard
|
||||
float wraith_tactical_time_spent_in_phase
|
||||
int bangalore_passive_distance
|
||||
int bangalore_tactical_smoke_hits
|
||||
int bangalore_ultimate_damage_done
|
||||
int elite_badge_unlock
|
||||
int loot_bins_opened
|
||||
int opponents_outlived
|
||||
int season01_event_placements_top_5
|
||||
int season01_event_elite_placements_top_5
|
||||
int season01_event_placements_win
|
||||
int season01_event_bp_premium_lvl
|
||||
int octanett_ringoffire_times_traversed_with_armor
|
||||
int season02_event01_top5s_badge
|
||||
int shotguns_and_snipers_plays
|
||||
int shotguns_and_snipers_wins
|
||||
int s03e01_badge
|
||||
int s03e01_ltm_placements_win_legend
|
||||
int s03e01_ltm_placements_win_shadow
|
||||
int s03e01_ltm_win_as_both_kinds
|
||||
int s03e01_ltm_shadows_killed
|
||||
int s03e01_ltm_legends_killed
|
||||
int s03e01_ltm_kill_lootbin_creatures
|
||||
int s03e02_badge
|
||||
int s03_duos_badge_play
|
||||
int s03_duos_badge_win
|
||||
int s03_duos_tiers_earned
|
||||
$STRUCT_END
|
||||
|
||||
//
|
||||
//::::LOADOUTS::::
|
||||
sLoadoutsData loadouts
|
||||
//::::LOADOUTS::::
|
||||
|
||||
//
|
||||
//::::CHARACTER LOADOUTS::::
|
||||
sCharacterLoadoutsData character_loadouts[eCharacterFlavor]
|
||||
//::::CHARACTER LOADOUTS::::
|
||||
|
||||
//
|
||||
//::::ITEM STATE::::
|
||||
int newItemFlavorSparseList[60]
|
||||
//::::ITEM STATE::::
|
||||
|
||||
//
|
||||
//::::STATS::::
|
||||
sStatsData stats
|
||||
//::::STATS::::
|
||||
|
||||
////////////////////////////////////////////
|
||||
//END_AUTOGEN///////////////////////////////
|
||||
|
||||
$STRUCT_START sRankedData
|
||||
int currentRank
|
||||
bool isPlayingRanked
|
||||
int currentRankedScore
|
||||
bool lastGameRankedForgiveness
|
||||
bool lastGameAbandonForgiveness
|
||||
int numUsedForgivenessAbandons
|
||||
$STRUCT_END
|
||||
|
||||
sRankedData ranked
|
||||
sRankedData offSeasonRankedData
|
||||
sRankedData allRankedData[eRankedPeriodFlavor]
|
||||
|
||||
$STRUCT_START sChallengeData
|
||||
int currentTier
|
||||
int guid
|
||||
int statMarker
|
||||
$STRUCT_END
|
||||
|
||||
sChallengeData challenges[142]
|
||||
|
||||
$STRUCT_START trackedSquadStats
|
||||
string{32} playerName
|
||||
int eHandle
|
||||
eCharacterFlavor character
|
||||
int survivalTime
|
||||
int kills
|
||||
int assists
|
||||
int knockdowns
|
||||
int damageDealt
|
||||
int revivesGiven
|
||||
int respawnsGiven
|
||||
int unused
|
||||
string{21} platformUid
|
||||
string{21} nucleusId
|
||||
int hardwareID
|
||||
$STRUCT_END
|
||||
|
||||
trackedSquadStats lastGameSquadStats[4]
|
||||
|
||||
bool respawnKillInfected
|
||||
|
||||
$STRUCT_START sBattlePassData
|
||||
int cachedPurchasedXP
|
||||
int challengeRerollsUsed
|
||||
int characterXP[eCharacterFlavor]
|
||||
int xp_match[20]
|
||||
int xp_count[20]
|
||||
int earnedXP
|
||||
int lastPopupLevel
|
||||
int lastSeenEarnedXP
|
||||
bool lastSeenPremiumState
|
||||
int lastSeenPurchasedXP
|
||||
int previousEarnedXP
|
||||
$STRUCT_END
|
||||
|
||||
sBattlePassData battlePasses[eBattlePass]
|
||||
|
||||
string{32} lastPlaylist
|
Loading…
x
Reference in New Issue
Block a user