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Cleanup
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7
r5dev/game/client/c_baseentity.h
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7
r5dev/game/client/c_baseentity.h
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#ifndef C_BASEENTITY_H
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#define C_BASEENTITY_H
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// How many data slots to use when in multiplayer.
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#define MULTIPLAYER_BACKUP 750
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#endif // C_BASEENTITY_H
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