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Show actual to-install package count + WIP callback fix
Progress callback gets called too often eating CPU, work in progress fix added but not yet utilized.
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@ -10,6 +10,10 @@ bool g_bPartialInstall = false;
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//bool g_bExperimentalBuilds = false;
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float g_flUpdateCheckRate = 64;
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double s_flLastProgressUpdate = 0.0;
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#define PROGRESS_CALLBACK_UPDATE_DELTA 0.1
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// !TODO: perhaps this should be a core utility shared across
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// the entire SDK to allow processes to restart them selfs.
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void SDKLauncher_Restart()
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@ -342,6 +346,14 @@ int SDKLauncher_ProgressCallback(CURLProgress* progessData, double dltotal,
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return -1;
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}
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// This gets called often, prevent this callback from eating all CPU.
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//const double curTime = Plat_FloatTime();
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//if ((curTime - s_flLastProgressUpdate) < PROGRESS_CALLBACK_UPDATE_DELTA)
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//{
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// return 0;
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//}
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//s_flLastProgressUpdate = curTime;
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double downloaded;
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curl_easy_getinfo(progessData->curl, CURLINFO_SIZE_DOWNLOAD, &downloaded);
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@ -543,7 +555,7 @@ bool SDKLauncher_DownloadDepotList(nlohmann::json& manifest, CUtlVector<CUtlStri
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AppendSlash(downloadLink, '/');
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downloadLink.append(fileName);
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pProgress->SetText(Format("Downloading package %i of %i...", i, depotListArray.size()).c_str());
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pProgress->SetText(Format("Downloading package %i of %i...", i, depotList.Count()).c_str());
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SDKLauncher_DownloadAsset(downloadLink.c_str(), pPath, fileName.c_str(), fileSize, "wb+", pProgress);
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// Check if its a zip file, as these are
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