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Recast: improve unlinked poly bounds color
The thickness of the bounds were increased, so the red one doesn't need to be darker anymore. Previously it was hard to see compared to the blue poly's.
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@ -33,7 +33,7 @@ static unsigned int getPolyBoundaryColor(const dtPoly* poly, const bool inner)
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{
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return poly->groupId == DT_STRAY_POLY_GROUP
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? inner ? duRGBA(32,24,0,32) : duRGBA(32,24,0,220)
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: inner ? duRGBA(0,48,64,32) : duRGBA(0,48,64,220);
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: inner ? duRGBA(0,24,32,32) : duRGBA(0,24,32,220);
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}
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static void drawOffMeshConnectionRefPosition(duDebugDraw* dd, const dtOffMeshConnection* con)
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