Initial Commit.

This commit is contained in:
Kawe Mazidjatari 2021-04-13 04:45:22 -07:00
commit f6b1e8afac
23 changed files with 2531 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30621.155
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "r5launcher", "r5launcher\r5launcher.vcxproj", "{18F8C75E-3844-4AA6-AB93-980A08253519}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "r5dev", "r5dev\r5dev.vcxproj", "{28CC6B4F-7A95-4933-ADA9-65E38D48516D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{18F8C75E-3844-4AA6-AB93-980A08253519}.Debug|x64.ActiveCfg = Debug|x64
{18F8C75E-3844-4AA6-AB93-980A08253519}.Debug|x64.Build.0 = Debug|x64
{18F8C75E-3844-4AA6-AB93-980A08253519}.Debug|x86.ActiveCfg = Debug|Win32
{18F8C75E-3844-4AA6-AB93-980A08253519}.Debug|x86.Build.0 = Debug|Win32
{18F8C75E-3844-4AA6-AB93-980A08253519}.Release|x64.ActiveCfg = Release|x64
{18F8C75E-3844-4AA6-AB93-980A08253519}.Release|x64.Build.0 = Release|x64
{18F8C75E-3844-4AA6-AB93-980A08253519}.Release|x86.ActiveCfg = Release|Win32
{18F8C75E-3844-4AA6-AB93-980A08253519}.Release|x86.Build.0 = Release|Win32
{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Debug|x64.ActiveCfg = Debug|x64
{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Debug|x64.Build.0 = Debug|x64
{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Debug|x86.ActiveCfg = Debug|Win32
{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Debug|x86.Build.0 = Debug|Win32
{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Release|x64.ActiveCfg = Release|x64
{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Release|x64.Build.0 = Release|x64
{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Release|x86.ActiveCfg = Release|Win32
{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5E5FE02E-6BCE-4BAF-9948-C56476039C3C}
EndGlobalSection
EndGlobal

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//////////////////////////////////////////////////////////////////////////////
//
// Common version parameters.
//
// Microsoft Research Detours Package, Version 4.0.1
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
#define _USING_V110_SDK71_ 1
#include "winver.h"
#if 0
#include <windows.h>
#include <detours.h>
#else
#ifndef DETOURS_STRINGIFY
#define DETOURS_STRINGIFY_(x) #x
#define DETOURS_STRINGIFY(x) DETOURS_STRINGIFY_(x)
#endif
#define VER_FILEFLAGSMASK 0x3fL
#define VER_FILEFLAGS 0x0L
#define VER_FILEOS 0x00040004L
#define VER_FILETYPE 0x00000002L
#define VER_FILESUBTYPE 0x00000000L
#endif
#define VER_DETOURS_BITS DETOURS_STRINGIFY(DETOURS_BITS)

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//////////////////////////////////////////////////////////////////////////////
//
// Detours Test Program (syelog.h of syelog.lib)
//
// Microsoft Research Detours Package
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
#pragma once
#ifndef _SYELOGD_H_
#define _SYELOGD_H_
#include <stdarg.h>
#pragma pack(push, 1)
#pragma warning(push)
#pragma warning(disable: 4200)
//////////////////////////////////////////////////////////////////////////////
//
//
#define SYELOG_PIPE_NAMEA "\\\\.\\pipe\\syelog"
#define SYELOG_PIPE_NAMEW L"\\\\.\\pipe\\syelog"
#ifdef UNICODE
#define SYELOG_PIPE_NAME SYELOG_PIPE_NAMEW
#else
#define SYELOG_PIPE_NAME SYELOG_PIPE_NAMEA
#endif
//////////////////////////////////////////////////////////////////////////////
//
#define SYELOG_MAXIMUM_MESSAGE 4086 // 4096 - sizeof(header stuff)
typedef struct _SYELOG_MESSAGE
{
USHORT nBytes;
BYTE nFacility;
BYTE nSeverity;
DWORD nProcessId;
FILETIME ftOccurance;
BOOL fTerminate;
CHAR szMessage[SYELOG_MAXIMUM_MESSAGE];
} SYELOG_MESSAGE, *PSYELOG_MESSAGE;
// Facility Codes.
//
#define SYELOG_FACILITY_KERNEL 0x10 // OS Kernel
#define SYELOG_FACILITY_SECURITY 0x20 // OS Security
#define SYELOG_FACILITY_LOGGING 0x30 // OS Logging-internal
#define SYELOG_FACILITY_SERVICE 0x40 // User-mode system daemon
#define SYELOG_FACILITY_APPLICATION 0x50 // User-mode application
#define SYELOG_FACILITY_USER 0x60 // User self-generated.
#define SYELOG_FACILITY_LOCAL0 0x70 // Locally defined.
#define SYELOG_FACILITY_LOCAL1 0x71 // Locally defined.
#define SYELOG_FACILITY_LOCAL2 0x72 // Locally defined.
#define SYELOG_FACILITY_LOCAL3 0x73 // Locally defined.
#define SYELOG_FACILITY_LOCAL4 0x74 // Locally defined.
#define SYELOG_FACILITY_LOCAL5 0x75 // Locally defined.
#define SYELOG_FACILITY_LOCAL6 0x76 // Locally defined.
#define SYELOG_FACILITY_LOCAL7 0x77 // Locally defined.
#define SYELOG_FACILITY_LOCAL8 0x78 // Locally defined.
#define SYELOG_FACILITY_LOCAL9 0x79 // Locally defined.
// Severity Codes.
//
#define SYELOG_SEVERITY_FATAL 0x00 // System is dead.
#define SYELOG_SEVERITY_ALERT 0x10 // Take action immediately.
#define SYELOG_SEVERITY_CRITICAL 0x20 // Critical condition.
#define SYELOG_SEVERITY_ERROR 0x30 // Error
#define SYELOG_SEVERITY_WARNING 0x40 // Warning
#define SYELOG_SEVERITY_NOTICE 0x50 // Significant condition.
#define SYELOG_SEVERITY_INFORMATION 0x60 // Informational
#define SYELOG_SEVERITY_AUDIT_FAIL 0x66 // Audit Failed
#define SYELOG_SEVERITY_AUDIT_PASS 0x67 // Audit Succeeeded
#define SYELOG_SEVERITY_DEBUG 0x70 // Debugging
// Logging Functions.
//
VOID SyelogOpen(PCSTR pszIdentifier, BYTE nFacility);
VOID Syelog(BYTE nSeverity, PCSTR pszMsgf, ...);
VOID SyelogV(BYTE nSeverity, PCSTR pszMsgf, va_list args);
VOID SyelogClose(BOOL fTerminate);
#pragma warning(pop)
#pragma pack(pop)
#endif // _SYELOGD_H_
//
///////////////////////////////////////////////////////////////// End of File.

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<ApexDir>C:\Program Files (x86)\Origin Games\Apex\</ApexDir>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>Apex</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="ApexDir">
<Value>$(ApexDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>

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#include <string>
#include <iostream>
#include <sstream>
#include <Windows.h>
#include <detours.h>
// Build 1038 R5pc_r5-80_J152_CL801289_2021_02_05_16_28
void (*CommandExecute)(void * self, const char* cmd) = (void (*)(void*, const char*))0x140199C10;
DWORD __stdcall ProcessConsoleWorker(LPVOID);
void SetupConsole()
{
// Create the console window
if (AllocConsole() == FALSE)
{
OutputDebugString("Failed to create console window!\n");
return;
}
// Set the window title
SetConsoleTitle("R5pc_r5-80_J152_CL801289_2021_02_05_16_28");
// Open input/output streams
FILE* fDummy;
freopen_s(&fDummy, "CONIN$", "r", stdin);
freopen_s(&fDummy, "CONOUT$", "w", stdout);
freopen_s(&fDummy, "CONOUT$", "w", stderr);
// Create a worker thread to process console commands.
HANDLE hThread = CreateThread(NULL, NULL, ProcessConsoleWorker, NULL, NULL, NULL);
CloseHandle(hThread);
}
bool (*Cvar_IsFlagSet)(int ** cvar, int flag) = (bool (*)(int**, int))0x140427160;
bool Hook_Cvar_IsFlagSet(int ** cvar, int flag);
bool Hook_Cvar_IsFlagSet(int ** cvar, int flag)
{
int real_flags = *(*(cvar + (72/(sizeof(void*)))) + (56/sizeof(int)));
#ifdef _DEBUG
printf("----------------------------------------------\n");
printf("Real flags: %08X\n", real_flags);
#endif
// mask off FCVAR_CHEATS and FCVAR_DEVELOPMENTONLY
real_flags &= 0xFFFFBFFD;
#ifdef _DEBUG
printf(" masked: %08X\n", real_flags);
printf(" checking: %08X\n", flag);
#endif
if (flag & 0x80000)
{
return true;
}
return (real_flags & flag) != 0;
}
bool g_dev = false;
void ToggleDevCommands()
{
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
if (!g_dev)
DetourAttach((PVOID*)&Cvar_IsFlagSet, &Hook_Cvar_IsFlagSet);
else
DetourDetach((PVOID*)&Cvar_IsFlagSet, &Hook_Cvar_IsFlagSet);
if (DetourTransactionCommit() != NO_ERROR)
TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
g_dev = ~g_dev;
}
DWORD __stdcall ProcessConsoleWorker(LPVOID)
{
// Loop forever.
while (true)
{
std::string sCommand;
// get the user input on the debug console
printf(">");
std::getline(std::cin, sCommand);
if (sCommand == "toggle dev")
{
ToggleDevCommands();
continue;
}
// execute the command in the r5 SQVM
CommandExecute(NULL, sCommand.c_str());
sCommand.clear();
// Sleep and loop.
Sleep(50);
}
return 0;
}

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#pragma once
void SetupConsole();

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#include <string>
#include <Windows.h>
#include "r5dev.h"
#include "console.h"
#include "utilities.h"
#include "hooks.h"
__declspec(dllexport) void DummyExport()
{
// Required for detours.
}
//
// Main
//
void InitializeR5Dev()
{
SetupConsole();
InstallHooks();
printf("R5 Dev -- Initialized...\n");
}
void TerminateR5Dev()
{
RemoveHooks();
FreeConsole();
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
InitializeR5Dev();
break;
case DLL_PROCESS_DETACH:
TerminateR5Dev();
break;
}
return TRUE;
}

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#include <string>
#include <stdarg.h>
#include <Windows.h>
#include <detours.h>
#include "utilities.h"
#include "hooks.h"
// TODO pretty sloppy, all hooks / eng offets or patterns should probably go in their own header..
void* SQVM_Print = (void*)0x140B40770;
void* Hook_SQVM_Print(void* sqvm, char* fmt, ...);
bool (*SQVM_LoadScript)(void* sqvm, const char* script_path, const char* script_name, int flag) = (bool (*)(void*, const char*, const char*, int))0x140B3E880;
bool Hook_SQVM_LoadScript(void* sqvm, const char* script_path, const char* script_name, int flag);
bool (*NET_ReceiveDatagram)(int, void*, bool) = (bool (*)(int, void*, bool))0x1401F9680;
bool Hook_NET_ReceiveDatagram(int sock, void* inpacket, bool raw);
unsigned int (*NET_SendDatagram)(SOCKET s, const char* ptxt, int len, void* netchan_maybe, bool raw) = (unsigned int (*)(SOCKET, const char*, int, void*, bool))0x1401F8220;
unsigned int Hook_NET_SendDatagram(SOCKET s, const char* ptxt, int len, void* netchan_maybe, bool raw);
//
// TODO move to utils
//
typedef unsigned __int64 QWORD;
BOOL FileExists(LPCTSTR szPath)
{
DWORD dwAttrib = GetFileAttributes(szPath);
return (dwAttrib != INVALID_FILE_ATTRIBUTES &&
!(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
}
//
// Engine Hooks
//
struct __declspec(align(8)) netpacket_t
{
DWORD family_maybe;
sockaddr_in sin;
WORD sin_port;
BYTE gap16;
BYTE byte17;
DWORD source;
double received;
unsigned __int8* data;
QWORD label;
BYTE byte38;
QWORD qword40;
QWORD qword48;
BYTE gap50[8];
QWORD qword58;
QWORD qword60;
QWORD qword68;
int less_than_12;
DWORD wiresize;
BYTE gap78[8];
QWORD qword80;
};
bool Hook_NET_ReceiveDatagram(int sock, void* inpacket, bool raw)
{
bool result = NET_ReceiveDatagram(sock, inpacket, raw);
if (result)
{
netpacket_t* pkt = (netpacket_t *)inpacket;
// TODO: print the rest of the data..
printf("Got packet! Len %u\n -- ", pkt->wiresize);
for (int i = 0; i < 16 && i < pkt->wiresize; i++)
{
printf("%02X ", pkt->data[i]);
}
printf("\n");
}
return result;
}
unsigned int Hook_NET_SendDatagram(SOCKET s, const char* ptxt, int len, void* netchan_maybe, bool raw)
{
// TODO print ptxt[...] up to len bytes
printf("Sending packet! %u bytes @ %p\n", len, ptxt);
return NET_SendDatagram(s, ptxt, len, netchan_maybe, raw);
}
void* Hook_SQVM_Print(void* sqvm, char* fmt, ...)
{
va_list args;
va_start(args, fmt);
vprintf(fmt, args);
va_end(args);
return NULL;
}
bool Hook_SQVM_LoadScript(void* sqvm, const char* script_path, const char* script_name, int flag)
{
char filepath[MAX_PATH] = {0};
sprintf_s(filepath, MAX_PATH, "C:\\r5\\%s", script_path);
// flip forward slashes in filepath to windows-style backslash
for (int i = 0; i < strlen(filepath); i++)
if (filepath[i] == '/')
filepath[i] = '\\';
printf(" + Loading SQVM Script '%s' ...\n", filepath);
if (FileExists(filepath) && SQVM_LoadScript(sqvm, filepath, script_name, flag))
{
return true; // rediret to disk worked / script exists on disk..
}
printf(" |- FAILED, loading normally / from VPK...\n");
return SQVM_LoadScript(sqvm, script_path, script_name, flag);
}
//
// Hook Management
//
void InstallHooks()
{
// Begin the detour transaction
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Hook Functions
DetourAttach(&SQVM_Print, &Hook_SQVM_Print);
DetourAttach((PVOID*)&SQVM_LoadScript, &Hook_SQVM_LoadScript);
// TODO these might be fucked right now so they're disabled
//DetourAttach((PVOID*)&NET_SendDatagram, &Hook_NET_SendDatagram);
//DetourAttach((PVOID*)&NET_ReceiveDatagram, &Hook_NET_ReceiveDatagram);
// Commit the transaction
if (DetourTransactionCommit() != NO_ERROR)
{
// Failed to hook into the process, terminate
TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
}
}
void RemoveHooks()
{
// Begin the detour transaction, to unhook the the process
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
//DetourDetach(&SQVMPrint, &Hook_SQVMPrint);
DetourTransactionCommit();
}

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#pragma once
void InstallHooks();
void RemoveHooks();

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LIBRARY r5dev
EXPORTS
DummyExport @1

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#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>

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25
r5dev/utilities.h Normal file
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#pragma once
#include <Windows.h>
#include <stdio.h>
#include <string>
static void DbgPrint(LPCSTR Format, ...)
{
CHAR Buffer[512] = { 0 };
va_list Args;
// Get the variable arg pointer.
va_start(Args, Format);
// Format print the string.
int length = vsnprintf(Buffer, sizeof(Buffer), Format, Args);
va_end(Args);
// Output the string to the debugger.
OutputDebugString(Buffer);
}
static void HexDump(char* data, int len)
{
// todo..
}

14
r5launcher/Apex.props Normal file
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ApexDir>C:\Program Files (x86)\Origin Games\Apex\</ApexDir>
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94
r5launcher/main.cpp Normal file
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#include <stdio.h>
#include <Windows.h>
#include <detours.h>
void PrintLastError()
{
//Get the error message, if any.
DWORD errorMessageID = ::GetLastError();
if (errorMessageID == 0)
return;
LPSTR messageBuffer = nullptr;
size_t size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
printf("ERROR: %s\n", messageBuffer);
LocalFree(messageBuffer);
}
// "C:\\Program Files (x86)\\Origin Games\\Apex"
bool LaunchR5Apex()
{
BOOL result;
CHAR sDevDll[MAX_PATH];
CHAR sGameExe[MAX_PATH];
CHAR sGameDirectory[MAX_PATH];
LPSTR sCommandLine = NULL;// ("-dev -novideo -noorigin";
STARTUPINFO StartupInfo = { 0 };
PROCESS_INFORMATION ProcInfo = { 0 };
// Initialize the startup info structure.
StartupInfo.cb = sizeof(STARTUPINFO);
// Format the file paths for the game exe and dll.
GetCurrentDirectory(MAX_PATH, sGameDirectory);
snprintf(sGameExe, sizeof(sGameExe), "%s\\r5apex.exe", sGameDirectory);
snprintf(sDevDll, sizeof(sDevDll), "%s\\r5dev.dll", sGameDirectory);
printf("Launching Apex Dev...\n");
printf(" - CWD: %s\n", sGameDirectory);
printf(" - EXE: %s\n", sGameExe);
printf(" - DLL: %s\n", sDevDll);
printf(" - CLI: %s\n", sCommandLine);
// Build our list of dlls to inject.
LPCSTR DllsToInject[1] =
{
sDevDll
};
// Create the game process in a suspended state with our dll.
result = DetourCreateProcessWithDllsA(
sGameExe, // lpApplicationName
sCommandLine, // lpCommandLine
NULL, // lpProcessAttributes
NULL, // lpThreadAttributes
FALSE, // bInheritHandles
CREATE_SUSPENDED, // dwCreationFlags
NULL, // lpEnvironment
sGameDirectory, // lpCurrentDirectory
&StartupInfo, // lpStartupInfo
&ProcInfo, // lpProcessInformation
1, // nDlls
DllsToInject, // rlpDlls
NULL // pfCreateProcessA
);
// Failed to create the game process.
if (!result)
{
PrintLastError();
return false;
}
// Resume the process.
ResumeThread(ProcInfo.hThread);
// Close the process and thread handles.
CloseHandle(ProcInfo.hProcess);
CloseHandle(ProcInfo.hThread);
return true;
}
int main(int argc, char* argv[], char* envp[])
{
LaunchR5Apex();
return 0;
}

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