From f6bb588ef423acfef874635713e33587d7dcdd98 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Tue, 30 Jul 2024 01:09:23 +0200 Subject: [PATCH] Client: remove duplicate class definiton It was moved to shared game code. --- src/game/client/c_baseanimating.h | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/src/game/client/c_baseanimating.h b/src/game/client/c_baseanimating.h index 8e588515..836e173e 100644 --- a/src/game/client/c_baseanimating.h +++ b/src/game/client/c_baseanimating.h @@ -8,6 +8,7 @@ #define C_BASEANIMATING_H #include "c_baseentity.h" +#include "game/shared/animation.h" struct C_SequenceTransitionerLayer { @@ -34,19 +35,6 @@ struct C_SequenceTransitioner int m_sequenceTransitionerLayerCount; }; -struct PredictedAnimEventData -{ - void* _vftable; - float m_predictedAnimEventTimes[8]; - int m_predictedAnimEventIndices[8]; - int m_predictedAnimEventCount; - int m_predictedAnimEventTarget; - int m_predictedAnimEventSequence; - int m_predictedAnimEventModel; - float m_predictedAnimEventsReadyToFireTime; - char gap_5C[4]; -}; - class C_BaseAnimating : public C_BaseEntity { char gap_a00[200];