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@ -87,7 +87,7 @@ bool CEngineAPI::VModInit(CEngineAPI* pEngineAPI, const char* pModName, const ch
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ConVar::PurgeShipped();
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// Register new Pak Assets here!
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//RTech_RegisterAsset(0x6C6C64, 1, "dll", Test, nullptr, nullptr, CMemory(0x1660AD0A8).RCast<void**>(), 8, 8, 8, 0, 0xFFFFFFC);
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//RTech_RegisterAsset(0, 1, "", nullptr, nullptr, nullptr, CMemory(0x1660AD0A8).RCast<void**>(), 8, 8, 8, 0, 0xFFFFFFC);
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bool results = CEngineAPI_ModInit(pEngineAPI, pModName, pGameDir);
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if (!IsValveMod(pModName) && !IsRespawnMod(pModName))
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