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Fix S1 compiler errors
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2c954da789
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@ -149,7 +149,7 @@ class VDebugOverlay : public IDetour
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_DrawAllOverlays = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x48\x83\xEC\x50\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxxx????");
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p_RenderBox = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x89\x4C\x24\x00"), "xxxx?xxxx?xxxx?");
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p_RenderWireframeBox = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x89\x4C\x24\x00"), "xxxx?xxxx?xxxx?");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_DrawAllOverlays = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x48\x83\xEC\x30\x48\x8B\x05\x00\x00\x00\x00\x0F\xB6\xE9"), "xxxxxxxxx????xxx");
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p_RenderWireframeBox = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x89\x4C\x24\x00"), "xxxx?xxxx?xxxx?");
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@ -163,12 +163,12 @@ class VSquirrelVM : public IDetour
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p_Script_InitializeCLGlobalStructs = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x83\xEC\x30\x48\x63\xC2\x48\x8D\x3D\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxxxxxxx????");
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#endif // !DEDICATED
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#if !defined (CLIENT_DLL) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_SQVM_CreateServerVM = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x50\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxxx????");
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p_Script_CreateServerVM = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x50\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxxx????");
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#elif !defined (CLIENT_DLL) && defined (GAMEDLL_S3) || defined (GAMEDLL_S2)
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p_Script_CreateServerVM = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x56\x48\x83\xEC\x48\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxxxx????");
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#endif
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#if !defined (DEDICATED) && defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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p_SQVM_CreateClientVM = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x58\x48\x83\x3D\x00\x00\x00\x00\x00\x74\x05"), "xxxxxxx?????xx");
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p_Script_CreateClientVM = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x58\x48\x83\x3D\x00\x00\x00\x00\x00\x74\x05"), "xxxxxxx?????xx");
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#elif !defined (DEDICATED) && defined (GAMEDLL_S3)
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p_Script_CreateClientVM = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x41\x57\x48\x83\xEC\x68\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxxxxxxxxx?????");
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#endif
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@ -177,7 +177,7 @@ class VSquirrelVM : public IDetour
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#endif // !DEDICATED
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p_Script_LoadRson = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x8B\xDC\x49\x89\x5B\x08\x57\x48\x81\xEC\xA0\x00\x00\x00\x33"), "xxxxxxxxxxxxxxxx");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_SQVM_LoadScript = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x10\x48\x89\x74\x24\x18\x48\x89\x7C\x24\x20\x48\x89\x4C\x24\x08\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\x6C"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
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p_Script_LoadScript = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x10\x48\x89\x74\x24\x18\x48\x89\x7C\x24\x20\x48\x89\x4C\x24\x08\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\x6C"), "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_Script_LoadScript = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x89\x48\x08\x55\x41\x56\x48\x8D\x68"), "xxxxxxxxxxxxx");
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#endif
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@ -32,7 +32,7 @@ class VMatSystemSurface : public IDetour
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pMatSystemSurface = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"),
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"xxx?????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????").ResolveRelativeAddressSelf(0x3, 0x8).GetPtr();
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"xxx?????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????").ResolveRelativeAddressSelf(0x3, 0x8).RCast<CMatSystemSurface*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pMatSystemSurface = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x83\xEC\x28\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxxxxxx?????xxx????")
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