Fix dedicated compile

This commit is contained in:
Amos 2022-07-04 01:08:36 +02:00
parent 8860d9b1b8
commit fb0795c789

View File

@ -167,7 +167,7 @@ void Dedicated_Init()
//-------------------------------------------------------------------------
{
/*MOV EAX, 0*/
p_RuiLoadAsset.Patch({ 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 }); // FUN --> RET | Return early in RuiLoadAsset() to prevent error while attempting to load RUI assets after applying player settings.
p_Rui_LoadAsset.Patch({ 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 }); // FUN --> RET | Return early in RuiLoadAsset() to prevent error while attempting to load RUI assets after applying player settings.
}
//-------------------------------------------------------------------------