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Fix dedicated compile
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@ -167,7 +167,7 @@ void Dedicated_Init()
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//-------------------------------------------------------------------------
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{
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/*MOV EAX, 0*/
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p_RuiLoadAsset.Patch({ 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 }); // FUN --> RET | Return early in RuiLoadAsset() to prevent error while attempting to load RUI assets after applying player settings.
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p_Rui_LoadAsset.Patch({ 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 }); // FUN --> RET | Return early in RuiLoadAsset() to prevent error while attempting to load RUI assets after applying player settings.
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}
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//-------------------------------------------------------------------------
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