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Fix compilation.
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@ -363,7 +363,7 @@ FORCEINLINE void CHostState::State_ChangeLevelSP(void)
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//-----------------------------------------------------------------------------
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FORCEINLINE void CHostState::State_ChangeLevelMP(void)
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{
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DevMsg(eDLL_T::ENGINE, "%s - Changing multiplayer level to: '%s'\n", __FUNCTION__ m_levelName);
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DevMsg(eDLL_T::ENGINE, "%s - Changing multiplayer level to: '%s'\n", __FUNCTION__, m_levelName);
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m_flShortFrameTime = 0.5; // Set frame time.
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#ifndef CLIENT_DLL
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