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Recast: improve rendering of off-mesh connections
Make the line always blue, and render a cross if the start and/or the end position has been set correctly.
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@ -201,11 +201,11 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
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if (p->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) // Skip regular polys.
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continue;
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unsigned int col, col2;
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unsigned int col;
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if (query && query->isInClosedList(base | (dtPolyRef)i))
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col = duRGBA(255,196,0,220);
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else
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col = duDarkenCol(duTransCol(dd->areaToCol(p->getArea()), 220));
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col = duDarkenCol(duTransCol(duRGBA(0,0,255,255), 220));
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const dtOffMeshConnection* con = &tile->offMeshCons[i - tile->header->offMeshBase];
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const float* va = &tile->verts[p->verts[0]*3];
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@ -225,13 +225,17 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
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// End points and their on-mesh locations.
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dd->vertex(va[0],va[1],va[2], col);
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dd->vertex(con->pos[0],con->pos[1],con->pos[2], col);
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col2 = startSet ? col : duRGBA(220,32,16,196);
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duAppendCircle(dd, con->pos[0],con->pos[1],con->pos[2]+5.0f, con->rad, col2);
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duAppendCircle(dd, con->pos[0],con->pos[1],con->pos[2]+5.0f, con->rad, duRGBA(220,32,16,196));
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if (startSet)
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duAppendCross(dd, con->pos[0],con->pos[1],con->pos[2]+5.0f, con->rad, duRGBA(220,220,16,196));
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dd->vertex(vb[0],vb[1],vb[2], col);
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dd->vertex(con->pos[3],con->pos[4],con->pos[5], col);
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col2 = endSet ? col : duRGBA(32,220,16,196);
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duAppendCircle(dd, con->pos[3],con->pos[4],con->pos[5]+5.0f, con->rad, col2);
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duAppendCircle(dd, con->pos[3],con->pos[4],con->pos[5]+5.0f, con->rad, duRGBA(32,220,16,196));
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if (endSet)
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duAppendCross(dd, con->pos[3],con->pos[4],con->pos[5]+5.0f, con->rad, duRGBA(220,220,16,196));
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// End point vertices.
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dd->vertex(con->pos[0],con->pos[1],con->pos[2], duRGBA(0,48,64,196));
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