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NetworkSystem: optimize server list construction
Use emplace_back to construct in place, and transfer ownership of allocated memory.
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@ -96,7 +96,7 @@ bool CPylon::GetServerList(vector<NetGameServer_t>& outServerList, string& outMe
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continue;
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continue;
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}
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}
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outServerList.push_back(gameServer);
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outServerList.emplace_back(std::move(gameServer));
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}
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}
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return true;
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return true;
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