mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
ImGui: add shortcut button for reparsing all scripts
The "Reparse all scripts" button reparses every script file, and reloads/reconnects the game.
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parent
a1bd8bd012
commit
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@ -591,7 +591,9 @@ void CBrowser::DrawHostPanel(void)
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ImGui::Spacing();
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const ImVec2 contentRegionMax = ImGui::GetContentRegionAvail();
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const bool serverActive = g_pServer->IsActive();
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const bool clientActive = g_pClientState->IsActive();
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if (!g_pHostState->m_bActiveGame)
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{
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@ -665,7 +667,7 @@ void CBrowser::DrawHostPanel(void)
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ImGui::Separator();
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ImGui::Spacing();
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if (ImGui::Button("AI network rebuild", ImVec2(contentRegionMax.x, 32)))
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if (ImGui::Button("Rebuild AI network", ImVec2(contentRegionMax.x, 32)))
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{
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ProcessCommand("BuildAINFile");
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}
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@ -679,9 +681,9 @@ void CBrowser::DrawHostPanel(void)
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ImGui::Separator();
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ImGui::Spacing();
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if (ImGui::Button("AI settings reparse", ImVec2(contentRegionMax.x, 32)))
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if (ImGui::Button("Reparse AI settings", ImVec2(contentRegionMax.x, 32)))
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{
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Msg(eDLL_T::ENGINE, "Reparsing AI data on %s\n", g_pClientState->IsActive() ? "server and client" : "server");
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Msg(eDLL_T::ENGINE, "Reparsing AI data on %s\n", clientActive ? "server and client" : "server");
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ProcessCommand("aisettings_reparse");
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if (g_pClientState->IsActive())
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@ -690,13 +692,56 @@ void CBrowser::DrawHostPanel(void)
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}
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}
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if (ImGui::Button("Weapon settings reparse", ImVec2(contentRegionMax.x, 32)))
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if (ImGui::Button("Reparse Weapon settings", ImVec2(contentRegionMax.x, 32)))
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{
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Msg(eDLL_T::ENGINE, "Reparsing weapon data on %s\n", g_pClientState->IsActive() ? "server and client" : "server");
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Msg(eDLL_T::ENGINE, "Reparsing weapon data on %s\n", clientActive ? "server and client" : "server");
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ProcessCommand("weapon_reparse");
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}
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}
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}
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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if (ImGui::Button("Reparse all scripts", ImVec2(contentRegionMax.x, 32)))
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{
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Msg(eDLL_T::ENGINE, "Reparsing all scripts on %s\n", "server and client");
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// NOTE: the following are already called during "reload" or "reconnect".
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//"aisettings_reparse"
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//"aisettings_reparse_client"
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//"damagedefs_reparse"
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//"damagedefs_reparse_client"
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//"playerSettings_reparse"
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//"fx_impact_reparse"
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ProcessCommand("ReloadAimAssistSettings");
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ProcessCommand("reload_localization");
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ProcessCommand("playlist_reload");
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ProcessCommand("banlist_reload");
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ProcessCommand("weapon_reparse");
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// Recompile all UI scripts
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ProcessCommand("uiscript_reset");
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if (serverActive)
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{
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// If we hit this code path, we are connected to a listen server,
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// reconnect to it to recompile all server and client side scripts.
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ProcessCommand("reload");
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}
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else if (clientActive)
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{
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// If we hit this code path, we are connected to a remote server,
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// reconnect to it to recompile all client side scripts.
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ProcessCommand("reconnect");
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}
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}
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#endif // !CLIENT_DLL
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}
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