RTech::CreateDXTexture works now.

* Will clean up the function next.
This commit is contained in:
PixieCore 2022-07-08 20:31:27 +02:00
parent 75abedc711
commit ff7ae51718
2 changed files with 16 additions and 16 deletions

View File

@ -525,7 +525,7 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
UINT v21; // eax
unsigned int v22; // er8
__int64 v23; // rdx
__int64 v24; // rcx
__int64 v24 = 0; // rcx
DXGI_FORMAT dxgiFormat; // esi
unsigned int v28; // er8
UINT v29; // eax
@ -539,12 +539,9 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
unsigned int v37; // [rsp+20h] [rbp-E0h]
unsigned int v38; // [rsp+24h] [rbp-DCh]
D3D11_SHADER_RESOURCE_VIEW_DESC v39; // [rsp+28h] [rbp-D8h] BYREF
D3D11_TEXTURE2D_DESC p_texture_desc_var; // [rsp+40h] [rbp-C0h] BYREF
D3D11_SUBRESOURCE_DATA p_initial_data_var; // [rsp+70h] [rbp-90h] BYREF
D3D11_TEXTURE2D_DESC p_texture_desc_var{}; // [rsp+40h] [rbp-C0h] BYREF
__int64 p_initial_data_var[4096]{}; // [rsp+70h] [rbp-90h] BYREF
unsigned int v47; // [rsp+80C0h] [rbp+7FC0h]
ZeroMemory(&p_texture_desc_var, sizeof(p_texture_desc_var));
ZeroMemory(&p_initial_data_var, sizeof(p_initial_data_var));
v2 = textureHeader;
if (!v2->unk0 && v2->m_nHeight)
@ -586,11 +583,11 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
{
v24 = v21;
v21 += v6;
v24 *= 16i64;
*(const void**)((char*)&p_initial_data_var.pSysMem + v24) = (const void*)imageData;
v24 = v24 << 4;
*(__int64*)((char*)p_initial_data_var + v24) = imageData;
imageData += (v22 + 15) & 0xFFFFFFF0;
*(UINT*)((char*)&p_initial_data_var.SysMemPitch + v24) = v19;
*(UINT*)((char*)&p_initial_data_var.SysMemSlicePitch + v24) = v22;
*(_DWORD*)((char*)&p_initial_data_var[1] + v24) = v19;
*(_DWORD*)((char*)&p_initial_data_var[1] + v24 + 4) = v22;
--v23;
} while (v23);
v11 = v47;
@ -599,7 +596,7 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
v10 = v38;
} while (v8 != v5);
}
LOBYTE(v2[1].m_nNameHash) = v6; // Seems kinda wrong
v2->m_nTextureMipLevels = v6; // Seems kinda wrong
p_texture_desc_var.MipLevels = v6; // v6 is MipLevels
dxgiFormat = rpakToDxgiFormat[textureHeader->m_nFormat]; // Get dxgi format
p_texture_desc_var.Format = dxgiFormat;
@ -607,6 +604,7 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
v29 = 1;
v30 = v2->m_nHeight >> v8; // Offseted by mips?
p_texture_desc_var.SampleDesc.Count = 1;
p_texture_desc_var.SampleDesc.Quality = 0;
if (v28 > 1)
v29 = v28;
*(_QWORD*)&p_texture_desc_var.BindFlags = 8;
@ -619,22 +617,23 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
p_texture_desc_var.ArraySize = v7; // v7 is arraysiye
p_texture_desc_var.MiscFlags = 0;
p_texture_desc_var.Usage = (D3D11_USAGE)!v32;
create_texture_err_var = (*g_ppGameDevice)->CreateTexture2D(&p_texture_desc_var, &p_initial_data_var + v8, &v2->m_ppTexture);
D3D11_SUBRESOURCE_DATA* test = (D3D11_SUBRESOURCE_DATA*)((uint8_t*)p_initial_data_var + (v8 << 4));
create_texture_err_var = (*g_ppGameDevice)->CreateTexture2D(&p_texture_desc_var, test, &v2->m_ppTexture);
if (create_texture_err_var < 0)
Error(eDLL_T::RTECH, "Couldn't create texture \"%s\": error code %08x\n", *(const char**)&v2->m_nNameIndex, (unsigned int)create_texture_err_var);
v34 = v2->m_nArraySize;
v35 = LOBYTE(v2[1].m_nNameHash); // Buffer num elements?
v35 = v2->m_nTextureMipLevels; // Buffer num elements?
v39.Format = dxgiFormat;
v39.Buffer.NumElements = v35;
v39.Texture2D.MipLevels = v35;
if (v34 <= 1u)
{
*(_QWORD*)&v39.ViewDimension = 4i64;
}
else
{
v39.Texture1DArray.ArraySize = v34;
v39.Texture2DArray.ArraySize = v34;
*(_QWORD*)&v39.ViewDimension = 5i64;
v39.Texture1DArray.FirstArraySlice = 0;
v39.Texture2DArray.FirstArraySlice = 0;
}
create_shader_resource_view_err = (*g_ppGameDevice)->CreateShaderResourceView(v2->m_ppTexture, &v39, &v2->m_ppShaderResourceView);
if (create_shader_resource_view_err < 0)

View File

@ -166,6 +166,7 @@ struct RPakTextureHeader_t
uint8_t unk3[310];
ID3D11Texture2D* m_ppTexture;
ID3D11ShaderResourceView* m_ppShaderResourceView;
uint8_t m_nTextureMipLevels;
};
// Map of dxgi format to txtr asset format