9 Commits

Author SHA1 Message Date
Kawe Mazidjatari
d1b2fe805f RTech: use SQString's '_stringval' macro for LiveAPI
Light code cleanup, no logic has been modified.
2024-04-05 18:42:30 +02:00
Kawe Mazidjatari
873e20c121 RTech: implement Nucleus ID hashing for LiveAPI events
The field was supposed to be hashed, added cheap hashing logic and an option to truncate it to reduce overhead.
2024-04-05 18:42:29 +02:00
Kawe Mazidjatari
250fd504af VScript: properly implement 'sq_getstring' and 'sq_getinteger' + more
sq_getstring and sq_getinteger are now properly implemented (code matches squirrel code, and generated assembly matches that of the game). Adjusted call sites to accommodate the new implementation and added a few extra checks. Also added:
* sq_getfloat
* sq_getbool
* sq_getthread
2024-04-05 18:40:37 +02:00
Kawe Mazidjatari
92edc4a252 RTech: improve LiveAPI error msg's 2024-04-05 18:40:36 +02:00
Kawe Mazidjatari
1e8dd63e4c Tier0: move GetUnixTimeStamp() to utility code 2024-04-05 18:40:36 +02:00
Kawe Mazidjatari
e91b8cfcec RTech: implement custom events and slight adjustments/improvements
Implemented CustomEvent in code, which supports:
- bool|int|float|string|vector|array|table
- nested arrays and tables, up to a depth of 64

Also improved foundation code for LiveAPI:
- added ability to log liveapi events to a file on the disk (rotates between each match or round, depending on how the abstracted functions are called in scripts)
- when the system is enabled through cvars, code will be invoked on the fly
- when the system is disabled through cvars, the system will be shutdown properly on the fly (properly handling socket closing, log file finishing, etc)
- if the socket system is enabled/disabled on the fly using cvars, related code will be called to initiate or shutdown the connections.

The generated proto.cpp/h file has been moved to the protoc project as it was causing some compiler warnings that we suppress on the thirdparty (vendored) code.
2024-04-05 18:39:36 +02:00
Kawe Mazidjatari
381da23f44 VScript: properly handle internal errors during return
Must always check for internal error before returning out of a script function. The macro SCRIPT_CHECK_AND_RETURN will deal with this. Replaced all returns in each script func.
2024-04-05 18:35:05 +02:00
Kawe Mazidjatari
de06d51ef0 Server: upgrade live_api events.proto
Upgraded to "R5pc_r5-201_J29_CL6350311_EX6402312_6403685_2024_03_22".
2024-04-05 18:35:05 +02:00
Kawe Mazidjatari
44d7a252de Server: implement LiveAPI into the game
Full implementation of all LiveAPI events into the game server.

NOTE: The only event left to be implemented in code is CustomEvent.

NOTE: ObserverSwitched and WeaponSwitched events are implemented in code, but they need a proper CodeCallback to hook them up properly in scripts.

The events.proto file is from build "R5pc_r5-200_J33_CL6243000_2024_02_27_14_53" with some slight modifications:

- PlayerStatChanged.newValue is now a oneof field, which can be either int, float or bool as Season 3 Apex still handles stats in one of those 3 types while retail was only int (which is most likely why they kept it just int only int he proto file).

- PlayerRespawnTeam.respawned is now a repeated Player field instead of a string. Initially the respawned field contained a comma separated list of player names that were respawned in the team, it now contains the actual Player data that is respawned as this was much easier to get from scripts, and also makes a bunch more sense than just string names.

- New CustomEvent event: since R5Reloaded is a modding platform, and we can't make new events for literally all gamemodes that modders create, we added another event "CustomEvent" which allows modders to sent their own data to their own tracker or anything while still remaining compatibility with the protocol.
2024-04-05 18:33:33 +02:00